Guest DevArrah Posted September 16, 2004 Share Posted September 16, 2004 I was wondering if the html pages are still being sync'ed with the discoveries here or if they are synced with the DTLCEP .dats Some of the mac folks want to use the latest and greatest and i already wrote the code that will convert the html ones to ones my prog uses so if the syncing is still happening then it's all good If not, can someone email me with the updated .dat so i can look at 'em? Link to comment
igi Posted September 16, 2004 Share Posted September 16, 2004 The effects listed on the IESDP are still in sync with whats discovered, *but* only so far as I update the IESDP... I have an update gathered over the last 5 months or so readying to upload - I'll do it this weekend (I've been holding off till i can resolve some of the open threads here, but... I might as well update now, since people are asking for it). So, yes, the html effects will be up-to-date, at the weekend. They will contain information from galc's .dat files, the lastest DLTCEP .dat files, from the posts here, and my own research (ie. they will be the most up-to-date files). Hope that answers our question. Link to comment
Guest DevArrah Posted September 17, 2004 Share Posted September 17, 2004 Hmmm... is there somewhere one can download galc's .dat files or DLTCEP .dat files directly? Link to comment
igi Posted September 17, 2004 Share Posted September 17, 2004 DLTCEP ones are in a .exe file. Galc's (over at the BlackWyrm site) may be a direct download, or it may be a in .zip or .rar. Other than that, I dont know anywhere to download them. Link to comment
hlidskialf Posted September 17, 2004 Share Posted September 17, 2004 Dev's looking for a non-exe, Mac-friendly source. Link to comment
Avenger Posted September 17, 2004 Share Posted September 17, 2004 Hey Dev in exchange of the .dat's could you tell me which fields are swapped in the mac version of the files? Actually we should have already thought about that, it is a good way of knowing field sizes. (comparing the 2 file versions). Link to comment
Guest DevArrah Posted September 19, 2004 Share Posted September 19, 2004 Swapped fields? What do you mean? I don't think I swapped fields. IRE doesn't have a proprietary .dat format. It should be able to read any of those .dats (as long as they conform to IEDSP format). But I don't know if galc's .dats are in a different format. Otherwise it's a problem of access, not format Link to comment
Avenger Posted September 19, 2004 Share Posted September 19, 2004 Swapped fields? What do you mean? I don't think I swapped fields. IRE doesn't have a proprietary .dat format. It should be able to read any of those .dats (as long as they conform to IEDSP format). But I don't know if galc's .dats are in a different format. Otherwise it's a problem of access, not format I meant original game fileformats not .dat As you might be aware, we work on a Mac compatible GemRB, but we need more support from the Mac community. Link to comment
Guest Guest Posted September 21, 2004 Share Posted September 21, 2004 The file formats are the same on both platforms... With the exception of .ini files which use macintosh line endings (i think it's a CR... but if dos ending is a CR then it's a LF) Man, I wish i could help on the GemRB project but I just don't have the time right now to learn python right now :/ Link to comment
Guest DevArrah Posted September 21, 2004 Share Posted September 21, 2004 Oh heh, that was from me if you couldn't tell.... Damn it, you have me picqued.... Does GemRB use activeX controls? Link to comment
Avenger Posted September 21, 2004 Share Posted September 21, 2004 Oh heh, that was from me if you couldn't tell.... Damn it, you have me picqued.... Does GemRB use activeX controls? No activeX, heh, it runs on Linux. We wrote our own controls Link to comment
Guest DevArrah Posted September 21, 2004 Share Posted September 21, 2004 i was mulling it over in my noggin a bit and another tricky bit might be the RGB formats ...i think those might be reverse order too bu ti don't know how you are handling that... If it's using a struct or class it might should be fine since yer rolling yer own but if you are using some sort of typedef based deally, ymmv. I'll play around a bit tonight and see if i'm right. Link to comment
Guest DevArrah Posted September 21, 2004 Share Posted September 21, 2004 Also, I noticed yer doing it in c++ bravo Unfortunately, my c++ skills are nominal at best so i don't think I'd be much use... but may i suggest you try to rally some support from: iDevGames... There's a coupla newsgroups that might be of help in finding some support but i'm at work right now so i don't have access to 'em Link to comment
Avenger Posted September 22, 2004 Share Posted September 22, 2004 No need to submit big chunks of code. Just compile it and try to run it. I think some people are already managed to compile it on Mac. We need Mac specific bugreports, especially about the file format handling. And, i guess you know the fileformats better than an average modder Link to comment
Guest DevArrah Posted September 23, 2004 Share Posted September 23, 2004 okies that's cool It means I have to use the bigRig (my desktop instead of the laptop) it'll take a little while since I have to download the developer package (some 150 megs) and install it, get a CVS client, the source... But i have IWD, BG, ToSC, BG2 and ToB so i can test a coupla thing I don't know if you've run into this problem yet but all the mac games have 1 additional movie and it may disturb your assumptions. The movie is the final resref entry and just tacked on to one of the movie BIFs in every instance... It killed me when trying to make a resref browser because I assumed the key went bif by bif. Maybe a lesser problem for you though. The movie is called MACPLAY and it's not in the compressed format, it's in the MPEG format. Also, all the movies for BG1 on the mac are also in MPEG format. One last thing . Have you guys developed some sort of installer for the various existing packages? Cuz if there was some way the mac kids could buy a PST or HOW disc and then use GemRB, that'd be enough to garner some more interest Also, if you need a cheap pop, I got some contacts on various mac gaming sites (who were wildly impressed with the mac conversion of TDD and went crazy for the port of BG1tutu) so I can do a little emaling on your behalf if you think that it's close to ready for primetime Link to comment
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