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Resource Comparator Tool


erebusant

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I have 58 (BGT based) spawn point bafs totalling 20 Mb of data I need to update in order to upgrade and enhance the Bonehill Tutu area spawns. How would one code a tool that would take each baf either individually or en mass, and 1st, list all .cre's that could possibly be spawned by the script, 2nd make a list of all .cre's available in a Tutu game, 3rd compare the 1st list against the 2nd list, and 4th, output a final list for each baf that lists any .cre being called by the script that does not exist in a Tutu game? Once I get that list I can do a relatively simply find/replace action with wordpad to replace any .cre that will induce a CTD due to not existing if it gets called.

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Hopefully, someone with much higher level skills will help on this one, but in the meantime... I have done similar things the ancient, old-fashioned text editor way in the past.

 

Using NotePad++ "find in files", searching for CreateCreature or similar, all BGT files. Saved, reordered into a list with the option to remove duplicates. Replace All Instances = CreateCreature(" with nothing (leave the box for replacement blank, and it will simply erase it). Open in Crimson or ConTEXT or something with a good column editor and remove the extraneous end data, or, if the list only has entries ending ") then do the same {replace all instances of ") with [blank box] }. That should have created a full list of BGT .cres calles in those .bafs. Repeat with Tutu. Cross compare docs in either a text editor, or winmerge, and use patch or list filters to determine list. Needless to say, that is a serious PITA to do, so I really hope there is a way-cool weidu or grep or quckly-coded-perl-or-some-other-coder - master who can help leverage another tool to do the job faster and with much less pain :p

 

Doggone - i didn;t comprehend the question well enough, because you need to also export Tutu .bcs that spawn creatures with weidu first to do this -

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Well, I think you asked me this a bit ago and I said it'd take some WeiFU with REPLACE_EVALUATE and FILE_EXISTS_IN_GAME and stuff even more fun. If you can post a sample script (preferably short but comprehensive) and maybe a few more details on what you want to do with it, I might be able to hack up some code.

 

As for generating a list of all Tutu CREs, that's already available and has been for ages thanks to Nythrun (see the CRE Lister in my signature - has both the code to run it and the actual output).

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The idea would be to take every .cre referenced in the baf and compare it against the Tutu CRE list, and then out put a 3rd list from the comparison that will say something to the effect of "Hold on there, Sparky. If you try to call one of these CRES you will cause a CTD because they do not exist in Tutu!"

 

Following is a sample from one of the scripts that is running:

IF
Range([PC],35)
TimeOfDay(NIGHT)
NumInParty(2)
OR(6)
	CheckStat(StrongestOf(Myself),6,LEVEL)
	CheckStat(StrongestOf(Myself),6,LEVEL2)
	CheckStat(StrongestOf(Myself),6,LEVEL3)
	CheckStat(StrongestOf(Myself),7,LEVEL)
	CheckStat(StrongestOf(Myself),7,LEVEL2)
	CheckStat(StrongestOf(Myself),7,LEVEL3)
!CheckStatGT(StrongestOf(Myself),7,LEVEL)
!CheckStatGT(StrongestOf(Myself),7,LEVEL2)
!CheckStatGT(StrongestOf(Myself),7,LEVEL3)
Global("SpawnReset5593701","BH1400",0)
Global("RandomSet5593701_3","BH1400",1)
THEN
RESPONSE #4
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #4
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #6
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #6
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WOLF01",[559.3701],0) // Wolf
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	CreateCreature("WORG",[559.3701],0) // Worg
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #10
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #10
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	CreateCreature("WOLFDI",[559.3701],0) // Dire Wolf
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #6
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("BEARBL",[559.3701],0) // Black Bear
	CreateCreature("BEARBL",[559.3701],0) // Black Bear
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #4
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("WOLFWE",[559.3701],0) // Wolfwere
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("HOBWIZ01",[559.3701],0) // Hobgoblin Wizard  - Hobgoblin Wizard
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("HOBELITE",[559.3701],0) // Hobgoblin Elite
	CreateCreature("SHOBSL01",[559.3701],0) // Hobgoblin Slayer
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBWIZ01",[559.3701],0) // Hobgoblin Wizard  - Hobgoblin Wizard
	CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBARC01",[559.3701],0) // Hobgoblin Archer
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #1
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("HOBWAR01",[559.3701],0) // Hobgoblin Warrior
	CreateCreature("HOBSHA01",[559.3701],0) // Hobgoblin Shaman
	CreateCreature("HOBCAP01",[559.3701],0) // Hobgoblin Captain  - Hobgoblin Captain
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
RESPONSE #5
	SetGlobal("SpawnReset5593701","BH1400",1)
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("BANDIT",[559.3701],0) // Bandit
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	CreateCreature("DOGWA",[559.3701],0) // War Dog
	SetGlobalTimer("14005593701","BH1400",EIGHT_HOURS)
END

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Well, using the combination of Notepad ++ and Miloch's at turns this endeavor into a manageable task. I use Notepad ++ to eliminate every line that does not have a CreateCreature in it, and then only need to scroll through the list of and note the ones without an _ in front of their names. Then it's a simple matter of cross-checking them against Miloch's outputed lists and use replace in notepad if the comparable CRE is available in Tutu, and if it isn't (ie; GNLCAP01) then copy that CRE into the game during the Bonehill Tutu install.

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This is easy enough to automate too. Install this to your Tutu game, put all your bafs in the bafcheck/bafs folder, run setup-bafcheck.exe and *BOOM*! Mission accomplished. All your new bafs are in the newbafs folder (funnily enough) and you'll get a log of any missing CREs to baf_log.txt. For your test script, that looks something like this:

Script  Creature  Exists?
bhtest  _worg	 Y
bhtest  wolf01	Y
bhtest  _wolfdi   Y
bhtest  _bearbl   Y
bhtest  _wolfwe   Y
bhtest  hobwar01  Y
bhtest  hobarc01  Y
bhtest  _obelite  Y
bhtest  hobcap01  Y
bhtest  hobsha01  Y
bhtest  hobwiz01  Y
bhtest  shobsl01  N
bhtest  _bandit   Y
bhtest  _dogwa	Y

You'll notice it's added the Tutu underscore where it could, otherwise it's substituted the BG2 resource, all of which exist in Tutu. For this reason, you'll probably see very few nonexistent CREs. There is only one above (shobsl01) which might be a BH CRE (in which case just run this with BH installed).

 

Code for those who are interested:

<<<<<<<< ...bafcheck-inlined/baf_log.txt
Script	Creature	Exists?
>>>>>>>>

COPY ~.../bafcheck-inlined/baf_log.txt~ ~bafcheck~

ACTION_BASH_FOR ~bafcheck/bafs~ ~^.+\.baf$~ BEGIN //Get each BAF in the bafs folder
 COPY ~%BASH_FOR_FILESPEC%~ ~bafcheck/newbafs/%BASH_FOR_FILE%~ //Copy to newbafs folder
SPRINT sf ~%BASH_FOR_RES%~ //Store script filename
TO_LOWER sf //Lowercase it
REPLACE_EVALUATE ~CreateCreature("\(.+\)"~ BEGIN //Scan all spawned creatures
  SPRINT t-cre ~%MATCH1%~ //Store in a variable
  TO_LOWER t-cre //Lowercase it
  ln = STRING_LENGTH ~%t-cre%~ //Count the number of characters
  PATCH_IF ln > 7 BEGIN //If it's 8 characters
	INNER_PATCH ~%t-cre%~ BEGIN
	  READ_ASCII 1 t-crn (ln - 1) //Trim leftmost character
	END
	SPRINT t-crn ~_%t-crn%~ //Prefix with an underscore
  END ELSE BEGIN //If under 8 characters
	SPRINT t-crn ~_%t-cre%~ //Prefix with an underscore
  END
  PATCH_IF FILE_EXISTS_IN_GAME ~%t-crn%.cre~ BEGIN //If such a Tutu CRE exists
	SPRINT t-cre ~%t-crn%~ //Make it the creature spawned
  END
  PATCH_IF NOT FILE_EXISTS_IN_GAME ~%t-cre%.cre~ BEGIN //If the actual CRE doesn't exist
	SPRINT t-yn ~N~
  END ELSE BEGIN
	SPRINT t-yn ~Y~
  END
  PATCH_IF NOT FILE_CONTAINS_EVALUATED(~bafcheck/baf_log.txt~ ~%sf%	%t-cre%~) BEGIN
	INNER_ACTION BEGIN
	  APPEND_OUTER ~bafcheck/baf_log.txt~ ~%sf%	%t-cre%	%t-yn%~
	END
  END
END ~CreateCreature("%t-cre%"~
 BUT_ONLY
END
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I have just got to get a computer programming class this summer...
I don't think I've ever taken one... not since learning some crude form of Basic in middle school anyway :p. Maybe formal logic helped though - a lot of programming just comes down to IF this THEN that, IF NOT this THEN that, etc.
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