SimDing0 Posted October 3, 2004 Share Posted October 3, 2004 This just popped up over at PPG, and apparently has something to do with BG1NPC: http://forums.pocketplane.net/index.php?topic=16731.0 Link to comment
Andyr Posted October 3, 2004 Share Posted October 3, 2004 I'll have a gander... Cheers. Link to comment
Domi Posted October 3, 2004 Share Posted October 3, 2004 Skie I think is the only one who has interjection with Angelo, but it should not be in V6; party composition would definetly be very important to figure out what causes the glitch. Link to comment
Andyr Posted October 3, 2004 Share Posted October 3, 2004 I have asked the poster to provide details of party composition, so I guess we just sit and wait. Link to comment
Sir BillyBob Posted October 4, 2004 Share Posted October 4, 2004 Skie I think is the only one who has interjection with Angelo, but it should not be in V6; party composition would definetly be very important to figure out what causes the glitch. Shar-Teel has dialogs with Angelo also, since he is her father. Could that be part of the problem? Link to comment
Domi Posted October 4, 2004 Share Posted October 4, 2004 They are unmodded though, and the player reported that it is BG1NPC in particular that causes the glitch, not TUTU conversion. Link to comment
Andyr Posted October 4, 2004 Share Posted October 4, 2004 I got the glitch too using Xzar, Monty, Edwin, Faldorn and Kagain. So a wholly different set of NPCs to those of the original bug poster. Dunno what's up... Link to comment
Domi Posted October 4, 2004 Share Posted October 4, 2004 I'll pull out Angelo's BSC and DLG and compare to "clean" BG1. Maybe it will give us a clue. Link to comment
Halleck Posted October 13, 2004 Share Posted October 13, 2004 FYI - I think I may have found the resolution. CamDawg had a special BG1NPC.tp2 file that was attached to a sticky. I didn't notice this when I originally installed BG1NPCv6. I installed with the old file; looks like I didn't install it correctly. Anyway, when I reinstalled with this file, the problem was resolved. Thanks for looking into this. I'm not sure of the best way to get the word out about this proposed solution; perhaps someone with more modding experience could verify this first?? Link to comment
Domi Posted October 14, 2004 Share Posted October 14, 2004 O, that's mean that the problem originated from the very bad typo in the original TP2, which replaced Angelo's CRE with another CRE. Sorry about that. I thought that the latest download used the corrected TP2? If got the bugged TP2 after the date when Cam posted his correction, please let us know. We need to update the loading package. Link to comment
Guest Guest Posted October 14, 2004 Share Posted October 14, 2004 I think so, Domi. Here's the offending (I believe) code from the original tp2 file COPY_EXISTING ~_ulraun.cre~ ~override/_angelo.cre~ WRITE_ASCII 0x34 ~ulraunts~// small portrait Here's the updated line from attached file: COPY_EXISTING ~_angelo.cre~ ~override/_angelo.cre~ WRITE_ASCII 0x34 ~angelos~// small portrait When I was testing this with the original writeup, I thought in one of the runs I was able to talk to the person, and it showed Ulrant instead of Angelo. I wasn't able to duplicate it, however. Makes sense now when looking at the code. Link to comment
Domi Posted October 14, 2004 Share Posted October 14, 2004 Thank you. Now least we know what's wrong with Angelo. We'll make sure that it won't rise its ugly head yet again in the next upload. Link to comment
Halleck Posted October 14, 2004 Share Posted October 14, 2004 Forgot to log in first in my previous post. Your welcome, glad I could help. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.