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D1Nonly

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Really like the new and improved AI, but still it bugs me that mages cheat.

 

specificly; the specialist mage's dont seem to be under the same restrictions as the PC... also; zallanora is listed as an enchater.. she should be a necromancer.

 

and a quick question. the npc's sequencer's and trigger's are they predetermined ?

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haha. i was waiting on this. too bad i didn't make a bet.

 

you were talking about specialist mages (which is practically all of them so they can have 1 more spell per level) casting spells from their opposition school(s), yes?

 

yes! the fact that they havent got any restrictions makes it a cheat, and is no better than in vanilla where everyone was a 'conjurer'. but i guess its not really a big deal or anything. just thought i'd point it out, as one of the selling points for this mod was about how it wouldent cheat.

 

maybe its just my hickup :)

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Guest Guest_Loz_*

Yeah, it would be nice if the specialist types could be assigned manually to at least some of the mages. For instance Lavok is mentioned many times in the story as a necromancer but then he pops up as an enchanter? Other examples are mages like Raamilat and Suneer who have a demon they presumably summoned standing right next to them - seems like they are conjurers?

 

This would also have the benefit that mages in parties could more often be specialist types that help the group(enchanters/necromancers) whereas mages on their own could be more reckless types(invokers/conjurers).

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Guest Guest_Loz_*

I also forgot to mention the jarring effect of irenicus turning up as a different specialist type every time you face him. Would be nice if he could be consistent - seems like a generalist to me with maybe some extra spells to make him boss worthy.

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Really like the new and improved AI, but still it bugs me that mages cheat.

 

specificly; the specialist mage's dont seem to be under the same restrictions as the PC...

 

If so, it's unintentional: can you give concrete examples?

(Oh, except for Sequencer/Trigger: I know those are Evocation and so Enchanters shouldn't be using them. I didn't realise this when I coded the mod, though.)

 

also; zallanora is listed as an enchater.. she should be a necromancer.

 

Why's that?

 

and a quick question. the npc's sequencer's and trigger's are they predetermined ?

 

Not in general.

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I also forgot to mention the jarring effect of irenicus turning up as a different specialist type every time you face him. Would be nice if he could be consistent - seems like a generalist to me with maybe some extra spells to make him boss worthy.

 

Effectively, he is. That is, he doesn't do anything that couldn't be done by a generalist with one extra spell per level. (I vary his assigned kit deliberately so that he uses different strategies in different fights, but if you think it doesn't work well that way, I'd be interested in hearing more details.)

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well, the triggers and contingecy are made universal in spell revisions, so that dont bother me. but its that they clearly cast spells of the opposite school. granted i shouldent be able to know what most npc-mages schools are, but zallanora and lavok are necromancers in the story line, and therefore should not be able to cast illusions.

 

as for the rest of the wizards.. i think it would be a huge job to implement said restrictions. i can always go about pretetending not to know :)

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well, the triggers and contingecy are made universal in spell revisions, so that dont bother me. but its that they clearly cast spells of the opposite school. granted i shouldent be able to know what most npc-mages schools are, but zallanora and lavok are necromancers in the story line, and therefore should not be able to cast illusions.

 

 

This isn't a problem with school restrictions, it's a problem with Lavok's school. Necromancers in SCS aren't assigned any illusion spells, and don't (unless there's a bug) use them. But Lavok isn't automatically assigned the Necromancy specialism. That's basically because in the vanilla game he's just listed as a generalist, so my algorithm gives him a school at random.

 

If you guys tell me there are in-game reasons to know he's a necromancer, or indeed that Zallanora's a necromancer, I'm happy to flag them as such in the next release. (I'm even prepared to make Zallanora a necromancer based on out-of-game, FR-lore reasons - but I think it's a bit much to say that it's an SCS bug in that case!)

 

Can I clarify that this is what you mean when you say "SCS cheats"? As in: you mean that people who have good in-game reasons to be specialists of a given type use forbidden spells? I'd assumed originally that you meant that people whose creature files are actually flagged in-game as being in a given speciality use spells forbidden to that speciality. If that were the case, I'd be fairly worried.

 

as for the rest of the wizards.. i think it would be a huge job to implement said restrictions. i can always go about pretetending not to know :)

 

Not that big - as I say, I think I do this already. But perhaps you mean there are other people who should have a particular school. If so I'd be interested who you mean.

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Lavok, at least, is referred to repeatedly as a necromancer. A few examples...

 

I did say he was a necromancer, didn't I? As I understand it, Lavok felt that tampering with the veil that seperates life from death was his perogative.
I find it hard to believe that anything tainted with the scent of lichdom or Lavok's necromancy can lead to anything good.
A planar sphere appeared in the slums of Athkatla weeks ago. My ancestor, the necromancer Lavok, built that sphere as some sort of planar travelling device.

He's also referred to as a necromancer across various journal entries and in player responses.

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Guest Guest_Loz_*

I also think the elemental lich should be an invoker and the shade lich a necromancer. Their names suggest those are the powers they will be using and it makes sense for them to be different specialists.

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Guest geg_Ma3gau

Looks like the npc buffing with "cheats" is innate feature of bg 2. The developers might have thought that the player would enter combat buffed well so they actually allowed npcs (1): prebuff instantly without contingencies; (2) use cheaty contingencies like when your prot from magic weapons is breached, recast it. (3) They can use more than 1 contingency at the time.

 

Seems fair to me but sometimes pretty annoying because players' contingencies are so tedious to rememorize before every minor encounter so i often find myself missing on this component. Maybe something can be done to ease-of-use AI script that will allow players to reactivate contingencies/triggers with 1 button and without rest and lost spell slots (like you rested already)?

 

PS kangaxx in soa is sooo difficult to fight (rly impossible ) if you dont have respectable spell debuffers like ruby ray or a few pierce magics. I just like it so much that SCS II transforms demilich into nearly godlike power especially in soa part. Very realistic and if i ever tried no reloads, i wouldnt fight kangaxx in SoA.

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