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Version 18 released


DavidW

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The bug is that Lehtinan goes hostile after winning. He doesn't in vanilla.

 

Well, in vanilla his script includes this:

 

IF
Global("HendakFight","AR0406",1)
Dead("Hendak")
!StateCheck(Myself,STATE_REALLY_DEAD)
Global("angry","LOCALS",0)
THEN
RESPONSE #100
	DisplayStringHead(Myself,3586) // There is nothing to calm my anger now...my business is ruined.  My failure ends with my death.
	Enemy()
	SetGlobal("angry","LOCALS",1)
END

 

So it looks to me as if it was always possible for this to happen - it's just happening more in SCSII because Lehtinan is fighting more competently. (Or am I missing something?)

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