Ardanis Posted August 13, 2011 Share Posted August 13, 2011 The bug is that Lehtinan goes hostile after winning. He doesn't in vanilla. What exactly causes it, however, is another question. Link to comment
DavidW Posted September 22, 2011 Author Share Posted September 22, 2011 The bug is that Lehtinan goes hostile after winning. He doesn't in vanilla. Well, in vanilla his script includes this: IF Global("HendakFight","AR0406",1) Dead("Hendak") !StateCheck(Myself,STATE_REALLY_DEAD) Global("angry","LOCALS",0) THEN RESPONSE #100 DisplayStringHead(Myself,3586) // There is nothing to calm my anger now...my business is ruined. My failure ends with my death. Enemy() SetGlobal("angry","LOCALS",1) END So it looks to me as if it was always possible for this to happen - it's just happening more in SCSII because Lehtinan is fighting more competently. (Or am I missing something?) Link to comment
Ardanis Posted September 23, 2011 Share Posted September 23, 2011 Well, indeed... And with no trace of staying friendly, to boot. Link to comment
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