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Ranger


Chazzman

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Posted

So I can't find my book and its been a long time simce I played with a ranger. I know if my familar dies I lose 1 constitution, but what I can't remember, is there a way to get it back?

Posted

No, it's a permanent loss due to the connection. And since when can rangers have familiars?

Posted
No, it's a permanent loss due to the connection. And since when can rangers have familiars?
The constitution penalty can be restored with (Lesser) Restoration spell.

A ranger can have a familiar if you install a mod that allows that... ;)

Posted
A ranger can have a familiar if you install a mod that allows that... ;)

No need of a mod to get a familiar with a ranger. Just play a Beastmaster.

Posted
No, it's a permanent loss due to the connection. And since when can rangers have familiars?
The constitution penalty can be restored with (Lesser) Restoration spell.

A ranger can have a familiar if you install a mod that allows that... ;)

Cheesy, can you find another one after that too?

Posted
Cheesy, can you find another one after that too?
Well, to me it's not cheesy...

And of course you can find another Imp after you have lost the first, and you mind with it. See the limit is the amount of creatures the party has under it's command, same like all the summons have 5 + familiars it's 1 + then there's the 1 for HLA creatures.

Posted
Cheesy, can you find another one after that too?
Well, to me it's not cheesy...

And of course you can find another Imp after you have lost the first, and you mind with it. See the limit is the amount of creatures the party has under it's command, same like all the summons have 5 + familiars it's 1 + then there's the 1 for HLA creatures.

 

Thank you for the replies ;)

Posted

Only mages can have familiars. These are creatures with whom the mage is connected by magic so that they can benefit from the familiar’s sensory capabilities e.g. a mage with a toad familiar will have the toad's wide-angle vision. This is why, if the familiar is killed, it injures the mage (and permanently (unless restored by powerful magic) saps his constitution) - their life forces are magically interconnected. This connection also bonds the familiar to the mage such that it will consider the mage as one with itself i.e. it will defend the mage as it would defend itself, will do as he bids, sympathises with his desires, etc. A mage can also communicate telepathically with his familiar e.g. sending it off to spy for him, or to search for something for him, etc. Familiars are also magically imbued with superior intelligence (for an animal) enabling them to understand fairly complex instructions and possibly even to act on their own initiative (although probably poorly). A familiar's intelligence is about equal to that of a normal 3 or 4 year old human.

 

Rangers, on the other hand, can have animal followers. They can also have numerous such followers (although not in BG2) while a mage can only ever have one familiar at any one time. A ranger's animal follower has no physical or metaphysical connection to him. There exists between them only a friendship borne of the ranger's special understanding of animals and their needs, and his deep, sometimes even spiritual, affection for them. This understanding comes from the ranger's knowledge of animals built up over years of living in the wilderness. The ranger cannot communicate with any of his followers beyond the most basic instructions that any creature of animal intelligence might learn e.g. 'stay' or 'attack'. However, the difference between a ranger's follower and a mere pet is that the ranger's animal was not caught, domesticated, and trained but has chosen of its own free will to befriend the ranger; and its loyalty goes far beyond that of a pet. It knows that the ranger sees it as a friend and not a possession. If an animal follower is injured or killed, the ranger suffers no damage. The ranger does not know what the animal knows. The animal has normal animal intelligence and has no special means of communication to the ranger. At high level, rangers can learn priest spells which includes Speak with Animals, potentially making his followers much more useful.

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