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How to make my Kit use only certain weapons


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Actually you are right, thieves are already restricted from long bows.


Is WEAPPROF.2DA the file that lets you set what weapons all the different classes can use?

It looks like if you change a number from 0 to 1-5 on a class, then they can use it, is that right?

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weapprof.2da controls how many proficiency points you can place in different weapon categories but doesn't affect item usability. Class and kit usability information is stored on a per item basis inside the .itm file. Custom kits can only use items their parent class can use and they can be further restricted from items unusable by other kits.

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