pryorkt Posted September 25, 2012 Share Posted September 25, 2012 How do I make my thief be able to use short bows but not long bows? Is this even possible? Link to comment
Jarno Mikkola Posted September 25, 2012 Share Posted September 25, 2012 Erhm, why two threads of the same subject... it's a bad habit you should try to avoid. Link to comment
pryorkt Posted September 25, 2012 Author Share Posted September 25, 2012 I did not know that the two sites were connected or whatever, so I postedt the same question on both thinking different people would be able to see and answer it. Won't happen again. Link to comment
Jarno Mikkola Posted September 25, 2012 Share Posted September 25, 2012 Well, next time just say that you have asked it from multiple forums... -it's not a criminal act to do what you did. Link to comment
CamDawg Posted September 26, 2012 Share Posted September 26, 2012 Aren't long bows already restricted from thieves? Link to comment
pryorkt Posted September 27, 2012 Author Share Posted September 27, 2012 Actually you are right, thieves are already restricted from long bows. Is WEAPPROF.2DA the file that lets you set what weapons all the different classes can use? It looks like if you change a number from 0 to 1-5 on a class, then they can use it, is that right? Link to comment
Mike1072 Posted September 27, 2012 Share Posted September 27, 2012 weapprof.2da controls how many proficiency points you can place in different weapon categories but doesn't affect item usability. Class and kit usability information is stored on a per item basis inside the .itm file. Custom kits can only use items their parent class can use and they can be further restricted from items unusable by other kits. Link to comment
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