lynx Posted November 20, 2012 Posted November 20, 2012 The GemRB team is proud to announce a new (minor) release. The biggest novelty is a cleanup of the ingame configuration system and the ability to save the configuration back to the disk. It is written to the GameDir or if that is unwritable, to the SavePath as gem-baldur.ini (or equivalent in other games). All subsequent reading and writing will be done with that file, so changing the original will have no effect on GemRB thereafter. In case you want just a quick peek at the debug console, it can now be redirected to the ingame message window — open the console and type debug(LOG_DEBUG) or debug(5) to keep it short. As far as we know, Trials of the Luremaster can now also be played until the end. We're looking for brave warriors to test this claim. The sources and some packages are available. You can get them from here. Full changelog digest: GemRB v0.7.2 (2012-11-20): New features: - configuration changes are now saved to gem-baldur.ini (or equivalent) - GemRB now asks for confirmation when exiting - output can now be shown in the ingame message window (run debug(5)) - ToBEx flags for effect damage: bypass mirror image, ignore difficulty - SDL2 software keyboard Improved features: - custom dialog.tlk encoding support - fonts, effect icons, initials, chapter text - option windows - actions, triggers, effects, invisibility handling - assorted bugfixes Release notes for any technomagi (always found alongside the tarball): The optional dependency on SDL_ttf has been removed and now Freetype alone is enough for the TTF plugin. The path where config examples are installed can now be changed by passing -DEXAMPLE_CONF_DIR=somepath to cmake. Previously they were always installed to the system configuration directory (aka sysconfig aka /etc). New config option "Encoding" for some non-English locales. See the provided sample config. Thanks to all the contributors and testers!
Ishad Nha Posted November 21, 2012 Posted November 21, 2012 GemRB-nmake-vs10-v0.7.2 won't run because "MSVCP100.dll was not found". This is beyond me.
Avenger Posted November 21, 2012 Posted November 21, 2012 visual studio 10 runtime: http://www.microsoft.com/en-us/download/details.aspx?id=5555
lynx Posted November 21, 2012 Author Posted November 21, 2012 Just in case it isn't clear, we're always looking for help. Coding, testing, writing, creating, anything goes. In particular, we're looking for help with android builds and packaging.
Ishad Nha Posted November 22, 2012 Posted November 22, 2012 "As far as we know, Trials of the Luremaster can now also be played until the end. We're looking for brave warriors to test this claim." The link for Trials of Luremaster: http://www.planetbaldursgate.com/iwd/info/luremaster/ For those not in the know, Heart of Winter is the expansion to Icewind Dale 1, and Trials of the Luremaster is the expansion to Heart of Winter. I have IWD1 and HoW, but I have never played them. It might be better if it is tested by someone familiar with IWD1.
lynx Posted November 22, 2012 Author Posted November 22, 2012 You do a fine job testing bg2 already, although your hacked install makes us want to cry.
Ishad Nha Posted November 24, 2012 Posted November 24, 2012 Mods I used have something to do with that. Then I alter things from time to time.
fabboz Posted November 27, 2012 Posted November 27, 2012 Hi, Where can I find the 0.7.2 build for android? Thanks to the developers for the awesome work! Best,
Recommended Posts
Archived
This topic is now archived and is closed to further replies.