Jump to content

Imps guestion about spell damages...


Jarno Mikkola

Recommended Posts

How many of the spells use the pure spell related damage in the .spl file in the extended headers 0x16 - 0x1d bytes, as opposed to them using the opcode #12 to do their business ?

Is there a clear difference between the two and what would it be ?

 

I was thinking of making a mod that alters a related feature, and now that I am aware of this, I need to know if I actually should take all of this into account. And delay the weidu installation yet another horrible round of checks.

I know that most spells use the opcode #12... but if even one of them doesn't, I might get a lot of trouble.

 

The iesdp actually says that the extended headers feature is unused, so has anyone ever ran into a spell that uses it ? That actually works and all.

And thanks for answering the question...

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...