lynx Posted January 1, 2015 Share Posted January 1, 2015 The GemRB team is proud to announce a new (minor) release.It has been a while since the last release, but plenty of polishing and some new features have been added since (particularly for iwd2).A large refactoring of our text layouting and drawing code has been in the works for most of the year, but is not included in this release. We plan to merge it soon and fix any stragglers, then after intensive testing, do another release. But that's for another announcement!Currently the sources and some packages are available. You can get them from here. Windows binary: shortcut.Full changelog digest: GemRB v0.8.2 (2015-01-01): New features: - iwd2 spell learning - movie overrides (tob outro) - 3ed sneak attack, concentration/disruption - statistically fairer random number generator Improved features: - iwd2 chargen, clabs, combat, music - custom map notes and biographies now save properly - effects, tob ending, animation, actions, bg1 nights - bugfixes For everyone building GemRB on their own or for others, also note: The following build vars were renamed in the final few places: DATADIR -> DATA_DIR SYSCONFDIR -> SYSCONF_DIR PLUGINDIR -> PLUGIN_DIR If you use a custom build setup, adjust appropriately. CMake setups are not affected detrimentally. Link to comment
lynx Posted January 1, 2015 Author Share Posted January 1, 2015 And a special thanks to all our contributors, be it developers, testers, IE explorers, bards or naggers! Link to comment
DougSlug Posted March 27, 2015 Share Posted March 27, 2015 And a special thanks to all our contributors, be it developers, testers, IE explorers, bards or naggers! People who annoy you Link to comment
subtledoctor Posted April 15, 2015 Share Posted April 15, 2015 Full changelog digest: GemRB v0.8.2 (2015-01-01): New features: - ... - 3ed sneak attack, concentration/disruption - ... Is this only for 3ed games? (ie IWD2?) Or does it also work for TOB? Does it work for iOS? I'm sick of waiting for Beamdog to implement TobEx features, maybe instead I'll set up a BGT game on GemRB... Link to comment
lynx Posted April 15, 2015 Author Share Posted April 15, 2015 I implemented the iwd2 versions (or what we know of them) — TobEx uses something a bit simpler. The checks in the code are currently just checking for 3ed rules, but it would be trivial to add a separate game flag and adnd tweaks, which would make the feature similarly configurable as in tobex.ini. In fact, it's already on the todo: http://www.gemrb.org/wiki/doku.php?id=todo#baldur_s_gate_2 So no, not yet. Very busy with work for the past few months, poe is stealing some off-time and I still haven't finished the rewrite of 10pp dialog handler ... so not soon either. Link to comment
khelban12 Posted April 16, 2015 Share Posted April 16, 2015 I'm sick of waiting for Beamdog to implement TobEx features. A few weeks ago i tried to compile the 0027 version of tobex in order to get the multiple saves message fix. I noticed then that there is a build project for tobexee.dll, tobexeeloader.exe, etc. Maybe i understood it wrong but can't it be used with EE instead of waiting for beamdog ? Link to comment
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