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About khelban12

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  1. Maybe cdtweaks devs can contact flamewing and ask him to incorporate the tweak inside of cdtweaks, but until then you can install m7tweaks which has the following components (and also proper uncharming of Glaicas but i think it is already fixed by fixpack and is not needed) .
  2. Due to some problems i had in the past with DS and mods, i keep locally all the versions i find and there are (at least) the following versions: v3.95 which is the "updated" version of the older DS code and comes with the majority of mods (atweaks, questpack, rr, etc). It removes all duplicate entries except 156-161 (SCRIPTINGSTATE1-6). v3.95_dw (found in ascension commit 092ac9d24c55). It correctly keeps all the duplicates but does not sort (the sort_ids function is disabled due to missing the function return_first_entry). v3.96 (found in ascension commit c24fe75c92f7. i hav
  3. It doesn't change anything in my points or yours but just for clarity, Improved Anvil never occured to my mind. I have heard of its reputation but i have never played it. The mods i wrote about, were Tactics (some cheesy battles of it) and a mod that it's name escapes my mind now and it introduces a new encounter in Spellhold with a hostile party which include a husband and wife that you need to kill in certain order because otherwise the remaining spouse goes into a rage and kills you. I re-read my post now and i do not find it insulting, but i apologize if you thought my post made fun
  4. I find it odd that a long-time user like yourself with so much knowledge about the game would say something like that. Isn't this "chess" game of using the correct step to countering X defense so that you then can counter Y defense the point of a tactical mod ? And "the player has to counter ALL of them" usually translates to using a sequence of just 2-3 spells (of course if you know which spells). For example, if you watch mivsan's playthrough, he plays with a full party (so we are not talking about people leveling fast) and uses his F/M PC and 1 other mage if i remember correctly (and a
  5. Greetings. The talk about going to brynnlaw in the Rhynn Lanthorn thread reminded me of something that i wanted to mention for a long time but i never did. Is it possible for the "Higher cost to Spellhold" component to account for the Alternatives mod too ? When the component is installed, Gaelan asks for the correct amount but Aster still asks for 15K. I have changed locally gameplay/spellhold_cost.tpa#L26 as follows LAF swap_text INT_VAR allow_missing=1 STR_VAR files=~bodhi.dlg gaelan.dlg b!aster.dlg ar0800.bcs baldur.bcs~ swaps= ~ that is i added b!aster.dlg which is the on
  6. Damn, then the fault lies elsewhere. I was sure that it was the lack of libpthread because it was the only difference the two trees had. Back to the drawing board Thank you for testing it.
  7. Greetings. [Intro] Lately when i ran gemrb it segfaulted in OpenALAudio:cpp:222 "context = alcCreateContext(device, NULL)"; I tried different OpenAL versions and it always segfaulted. If i modify gemrb.cfg and disable sound then it works fine. It only segfaults with OpenAL. I thought it is an openal fault so i tried to make a minimal C program that reproduces the issue. No matter what i did, i couldn't make it segfault so i came back to gemrb. I did the first thing i do when something segfaults. Recompiling it without LTO and see if it works. And of course it works fine. I could
  8. Greetings. If there is someone that hasn't finished the game yet, my post contains Post-Underdark spoilers. One thing that annoys me is that when i leave underdark and i have Viconia with me (almost everytime), she is forced by Elhan to accept a geas spell without me being able to say anything (i don't like in general when a game railroads you without giving you a choice). He interrogates me pestering me with stupid questions, he needs my help to get the lanthorn because he can't travel to human lands and he has the audacity to mess with my teammates. One course of action could
  9. Can you try this https://pastebin.com/DE71jzpV It a bit old too but i think it is better than the one in the gentoo tree. I wrote it because gentoo didn't have a SDL2 gemrb ebuild and i wanted to get rid of SDL1. I haven't tried all options but i have tried sdl, sdl2+opengl, sdl2-opengl scenarios and all worked. At that time, opengl gave me some problems (i can't remember what, maybe flickering or rendering issues) so i personally settled for sdl2 - opengl. I haven't tried the subviews branch with it but i use it as gemrb-9999 and recompile the git version every now and then and it
  10. Amazing work as always, lynx. Thank you.
  11. Offtopic to the banning, am i the only one that gets annoyed by this holier than thou talk of "not a random community" and especially this myth that goes around for years that the BD forums are very friendly in contrast to other fora ? It is insulting and demeaning to the efforts of the G3 team / shsforums team and other communities. I am not a member here and SHS for long but i read the two fora for years and also gamebanshee (before they "upgraded" to a new forum software version that made it unreadable for me) and the older ironworks forum. All of them had friendly people that ans
  12. I love the fact that Shandyr's profile mentions that in December 2019 alone, he got badges for 1K, 1.5K, 2.5K insightfuls. So according to forum readers, he is a good member that has posted useful content but according to the forum team he is not welcome. One badge description is even "You must be a source of inspiration for the community." He is an inspiration for the community ? Ban him
  13. I can't remember for sure what i did in 2016. Maybe some of the changes exposed bugs in vanilla (like the purple magic golems and the planetars) but i think it was only changes for IA.
  14. I use IA in gemrb for a long time now and the only thing i did is modify the avatars.2da. You don't need a patch like the original engine. I ended up also modifying the bgmain patch and the file prefixes but only because i use linux and the μ and other prefixes wouldn't work. The only problem that remains is that gemrb uses the frame count as speed for the animations (which works for some of the original animations) but i suppose the IA animations have more frames and so many creatures have lightning speed I modified the gemrb code to read the speed from a 2da file (in the fashion of EE)
  15. Wasn't there a debate a long time ago about which is the correct value for grandmastery ? Something that it shouldn't give +1.5Apr but only +1 Apr (or +0.5 from specialization like greenhorn said). The readme said +1 and the implementation gave +1.5. I don't think a consensus about which is the correct value was reached and in the end the readme changed to reflect the implementation. I may misremember though.
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