agb1 Posted January 27, 2017 Share Posted January 27, 2017 Committed to BWF. Thanks! Quote Link to comment
chimaera Posted January 28, 2017 Share Posted January 28, 2017 (edited) & the game crashes a moment after that screenshot? I'll have another look. (Don't hold your breath, though; in the short run the best workaround is just to CTRL-Y him) I've had the same bug, and I think I've seen it reported on beamdog forums too. I haven't been able to pinpoint what it was - casting the spell, animal summons or the other druid appearing, though. Btw, just wanted to say thank you for your hard work! As someone with non-existent computer-related skills I really appreciate the effort modders make BG a great experience even after all this years. :-) Edited January 28, 2017 by chimaera Quote Link to comment
AstroBryGuy Posted January 30, 2017 Share Posted January 30, 2017 DavidW - I've had the same problem with the Osmadi encounter as others. Sometimes it crashes. Sometimes not. Here is a link to a save game. The only mod loaded is SCS: https://us.v-cdn.net/5019558/uploads/editor/4f/dq5abtjvvzeb.zip I recorded a screen capture while testing and saved the last frame before crash-to-desktop. Here's the URL: https://us.v-cdn.net/5019558/uploads/editor/3b/9s1ja9c580rz.png Osmadi wasn't casting a spell. Looking at the crash report, I did see something interesting, it crashed while doing a SelectWeaponAbility action. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.beamdog.baldursgateenhancededition 0x000000010728e2fd CResRef::operator==(char const*) const + 29 (ChUtil.cpp:1207) 1 com.beamdog.baldursgateenhancededition 0x000000010708d6c7 CItem::Demand() + 25 (citem.cpp:256) 2 com.beamdog.baldursgateenhancededition 0x0000000107246f96 CGameSprite::SelectWeaponAbility(unsigned char, unsigned char, unsigned char, unsigned char) + 166 (objcreatureai.cpp:17150) 3 com.beamdog.baldursgateenhancededition 0x000000010720ff90 CGameSprite::ExecuteAction() + 2248 (objcreatureai.cpp:1161) 4 com.beamdog.baldursgateenhancededition 0x000000010720f39f CGameSprite::DoAction(int) + 379 (objcreatureai.cpp:802) 5 com.beamdog.baldursgateenhancededition 0x000000010723f9e0 CGameSprite::ProcessAI() + 7012 (objcreatureai.cpp:1866) 6 com.beamdog.baldursgateenhancededition 0x00000001071c4acb CGameSprite::AIUpdate() + 2439 (objcreature.cpp:2957) 7 com.beamdog.baldursgateenhancededition 0x0000000106fa0e68 CGameArea::AIUpdate() + 2866 (cgamearea.cpp:2765) 8 com.beamdog.baldursgateenhancededition 0x0000000106f5dcf7 CScreenWorld::AsynchronousUpdate(int) + 3069 (infscreenworld.cpp:3450) 9 com.beamdog.baldursgateenhancededition 0x0000000107280a3e CChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 134 (Chitin.cpp:404) 10 com.beamdog.baldursgateenhancededition 0x000000010726300f CBaldurChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 115 (cbaldurchitin.cpp:846) 11 com.beamdog.baldursgateenhancededition 0x0000000107283f80 CChitin::Update() + 304 (Chitin.cpp:2448) 12 com.beamdog.baldursgateenhancededition 0x000000010728411b CChitin::WinMain() + 111 (Chitin.cpp:2531) 13 com.beamdog.baldursgateenhancededition 0x0000000107261eaa main + 193 (cbaldurchitin.cpp:291) 14 libdyld.dylib 0x00007fffa0d665ad start + 1 I noted the Osmadi had Backbiter, SPER03.ITM. I did a little tweak to replace SPER03 with SPER01 (just made a copy of SPER01, renamed it SPER03, and dropped it in the override). So far, I haven't had a crash since. Quote Link to comment
kreso Posted January 30, 2017 Share Posted January 30, 2017 Fwiw, I can also say that Osmadi will crash the game on Revisions install; crash happens instantly after his buff sequence. Quote Link to comment
DavidW Posted January 30, 2017 Author Share Posted January 30, 2017 with or without SCS? Quote Link to comment
kreso Posted January 30, 2017 Share Posted January 30, 2017 with or without SCS? With SCS. Quote Link to comment
kreso Posted January 30, 2017 Share Posted January 30, 2017 Also, it seems that it's like AstroBryGuy says above. The problem seems to be in the fact that Backbiter spear has "cursed" flag on it. If it's not flagged as such, Osmadi works fine. Quote Link to comment
DavidW Posted January 30, 2017 Author Share Posted January 30, 2017 I suspected something like that, though I haven't had a chance to test. Something funny probably happens when you do a forced weapon shift on a cursed weapon. Ideally Osmadi ought to be blocked from doing weapon-swaps, since he's presumably cursed. If I can't do that conveniently I'll just put it in inventory. Thanks to all for help finding this. Quote Link to comment
kreso Posted February 4, 2017 Share Posted February 4, 2017 2 more: - in latest SR, HLAs are considered innates per default, so take this into consideration - clerical spell Gate is changed in SR (summons a Death Knight); but SCS tweaks this to call in a Pit Fiend. Which is bad. Quote Link to comment
DavidW Posted February 4, 2017 Author Share Posted February 4, 2017 2 more: - in latest SR, HLAs are considered innates per default, so take this into consideration - clerical spell Gate is changed in SR (summons a Death Knight); but SCS tweaks this to call in a Pit Fiend. Which is bad. Compatibility fixes rather than bugfixes; but noted in any case. Quote Link to comment
edgymaster Posted February 5, 2017 Share Posted February 5, 2017 How soon the new version will be released? Can we hope for further AI improvements or it will be mostly bugfixes? Quote Link to comment
DavidW Posted February 5, 2017 Author Share Posted February 5, 2017 No idea. Mostly bugfixes, not entirely. Quote Link to comment
chimaera Posted February 5, 2017 Share Posted February 5, 2017 This is completely off topic - apologies for that, but I didn't want to start a new topic just for this one question - but is there any chance for the "SCS in IWDEE" in some distant future? Quote Link to comment
DavidW Posted February 6, 2017 Author Share Posted February 6, 2017 Some chance, yes. Don't hold your breath. Quote Link to comment
argent77 Posted February 6, 2017 Share Posted February 6, 2017 There appears to be an issue with the component "Improved fiends -> Fiends have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility". From what I could find out it seems to overwrite any changes made by previous mods to the script DEMOGOR2.BCS.You can find out more in this and following posts. Quote Link to comment
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