Aquadrizzt Posted August 6, 2015 Share Posted August 6, 2015 How does the game know to give you a bucket of experience upon loading into Throne of Bhaal? It doesn't appear to be tied to startare.2da or ar4000.bcs. How would one go about changing it? Link to comment
Jarno Mikkola Posted August 6, 2015 Share Posted August 6, 2015 In the reqular BG2, it's tied into the BGMain.exe, it was there during the character creation, so I would assume the EE has something alike, but I don't have it at here locally at the moment. Link to comment
Aquadrizzt Posted August 6, 2015 Author Share Posted August 6, 2015 Hmmm that's no good. :/ Follow-up as I attempt an alternate route: how would one go about changing the tutorial area of BGEE? I've tried simply setting STARTARE to a different map, but it seems like once my character loads the map is still blacked out and I can't interact with it. Link to comment
lynx Posted August 6, 2015 Share Posted August 6, 2015 Are you in a wall / outside of the searchmap? Link to comment
Aquadrizzt Posted August 6, 2015 Author Share Posted August 6, 2015 I don't believe so? The map is Mebbeth's Hut from Torment (ported over to BGEE), and I copied over all the requisite files. If I use console commands, the characters can wander around the region without problem so I'm pretty sure I copied it over correctly. I've chosen a couple locations that aren't near any walls, so I'm really not sure what the problem is. This also occurs if I have the tutorial send the character to a location in a map provided in BGEE. Link to comment
lynx Posted August 6, 2015 Share Posted August 6, 2015 Maybe try leaving startare alone and extend its area script to teleport you to your area instantly. Link to comment
Aquadrizzt Posted August 6, 2015 Author Share Posted August 6, 2015 EDIT: Got it working with some cutscene scripting. Thanks for all the help lynx. So I extended top on TU0015.BCS with the following code. IF Global("QD_PST_START","GLOBAL",0) THEN RESPONSE #100 SetGlobal("QD_PST_START","GLOBAL",1) ActionOverride(Player1,LeaveAreaLUA("QD0102","",[250.400],4)) END This correctly moves the character to the new area. However, the new area is still blacked out for ~10 seconds before opening up to allow normal movement. Link to comment
Jarno Mikkola Posted August 6, 2015 Share Posted August 6, 2015 However, the new area is still blacked out for ~10 seconds before opening up to allow normal movement.And what would a cinematic editor insert into that space ? Heh hehehhehehheh. Link to comment
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