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Check for modal state of another creature


Magus

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Yeah, with ToBEx.

 

NextTriggerObject(PlayerX)
ModalState(MODAL)

NextTriggerObject is in BG2EE and IWDEE as well, but not (yet) in BGEE.

 

Actually, it DOES work in BG2EE. You just need to add the trigger to trigger.ids (or just copy it over from Baldur's Gate 2. This is very nice...

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Yeah, with ToBEx.

 

NextTriggerObject(PlayerX)
ModalState(MODAL)
NextTriggerObject is in BG2EE and IWDEE as well, but not (yet) in BGEE.

Actually, it DOES work in BG2EE. You just need to add the trigger to trigger.ids (or just copy it over from Baldur's Gate 2. This is very nice...

 

Do you mean bgee??

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Yeah, with ToBEx.

 

NextTriggerObject(PlayerX)
ModalState(MODAL)
NextTriggerObject is in BG2EE and IWDEE as well, but not (yet) in BGEE.

Actually, it DOES work in BG2EE. You just need to add the trigger to trigger.ids (or just copy it over from Baldur's Gate 2. This is very nice...

 

Do you mean bgee??

 

Yes, silly me. It works in BG:EE if you add the trigger to trigger.ids.

Link to comment

 

 

 

 

 

Yeah, with ToBEx.

 

NextTriggerObject(PlayerX)
ModalState(MODAL)
NextTriggerObject is in BG2EE and IWDEE as well, but not (yet) in BGEE.

Actually, it DOES work in BG2EE. You just need to add the trigger to trigger.ids (or just copy it over from Baldur's Gate 2. This is very nice...

Do you mean bgee??

Yes, silly me. It works in BG:EE if you add the trigger to trigger.ids.

Mind blown!

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If there are triggers before that number, they will work too. And chances are, some after that will work too. I cannot really tell you where is the cutoff, because we added a lot of new stuff since then.

Trial and error and discovery was always the fun part in modding anyway :D

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If there are triggers before that number, they will work too. And chances are, some after that will work too. I cannot really tell you where is the cutoff, because we added a lot of new stuff since then.

Trial and error and discovery was always the fun part in modding anyway :D

Are any of them undocumented?

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If there are triggers before that number, they will work too. And chances are, some after that will work too. I cannot really tell you where is the cutoff, because we added a lot of new stuff since then.

Trial and error and discovery was always the fun part in modding anyway :D

Are any of them undocumented?

 

Probably. But if you ask about a name appearing in any of the released games, i can probably tell you what it does.

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