GWChapman Posted April 3, 2016 Share Posted April 3, 2016 I'm getting an error when I try to install the Priest of Tempus kit via BWS. Specifically the error is "Cannot set column-wise because there are 3 lines in 25STWEAP.2DA but I was only given 23 things to append" I've attached the BWS debug file and the EET debug file. BiG World Install Debug.txtSETUP-EET_TWEAKS.DEBUG.txt Link to comment
Grammarsalad Posted April 3, 2016 Share Posted April 3, 2016 Yeah, that's an issue with bgee 2.0. If you have the bg2ee version of 25STWEAP.2DA, just drop it in your bgee override folder before installing any kit mods. I'd upload the file now, but I'm on my cell phone. Link to comment
Grammarsalad Posted April 3, 2016 Share Posted April 3, 2016 Oh, this is eet and bws... I think that should work, but I'm not completely sure. Too many unknowns... Link to comment
GWChapman Posted April 3, 2016 Author Share Posted April 3, 2016 I tried your suggestion and while the installation did complete without errors there were several missing strings. I'll see if there was any additional installations that interfered with the kit and let you know. Link to comment
AL|EN Posted April 3, 2016 Share Posted April 3, 2016 Fixed: https://github.com/ALIENQuake/BiG-World-Fixpack/commit/ae8ddf19957ac74d5b802ab8e03edd8832fc08ab try to re-install or copy those two files to override Link to comment
GWChapman Posted April 4, 2016 Author Share Posted April 4, 2016 The problem with the strings appears to be due to the SoD expansion. As long as I have it disabled the installation works and the text strings appear correct. Link to comment
subtledoctor Posted April 5, 2016 Share Posted April 5, 2016 What do you mean by "missing strings?" Currently there is a file in SoD that is not patched by fl#add_kit_ee, which means that when you have a mod kit, your character sheet will look like you are trueclass. But the kit details show up in character generation and all the the functional aspects of the kit work fine. We will need an update to fl#add_kit_ee from Wisp for this to be fixed. Oh heck, isnt that on Github? I might as well just go do it myself. Back in a jiffy - Link to comment
GWChapman Posted April 5, 2016 Author Share Posted April 5, 2016 The strings show up as invalid-XXXX* for both kit name and description. In addition several of the spells have corrupt names. * XXXX is the index number Link to comment
subtledoctor Posted April 7, 2016 Share Posted April 7, 2016 The strings show up as invalid-XXXX* for both kit name and description.Yesh but where? In the character generation menus? Or in the record sheet when you're actually playing the game? @ALIEN are you using my fork of fl#add_kit_ee.tpa for this? It fixes the issue with SODCLTXT.2da. In addition several of the spells have corrupt names.OTOH this makes me think that this is all just an issue of someone having a borked dialog.tlk, for other reasons. Link to comment
subtledoctor Posted April 7, 2016 Share Posted April 7, 2016 Actually this is probably because OP installed SoD from Steam or GOG. in which case, you need the modmerge utility: https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1 For the sake of Posterity, here is what is needed to use mid kits with EE 2.0/SoD: 1) If you have the Steam it GOG version of SoD, use ModMerge. If you have SoD from Beamdog or do not have SoD, skip to step 2. 2) Grab a copy of 25stweap.2da from BG2EE or from IWDEE or from the /compatibility subfolder of my Might & Guile mod, and drop it into your override folder. 3) Install kit mods! The kit mods should be using my fork of fl#add_kit_ee.tpa, and ideally they should be installing 25stweap.2da into BGEE/SoD on the player's behalf. (My mods do both.) Link to comment
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