SimDing0 Posted January 22, 2005 Share Posted January 22, 2005 Dyara's Music Loop fix: COPY ~music/bc1.mus~ ~music/bc1.mus~ REPLACE_TEXTUALLY ~J1 B1 @TAG ZJ~ ~J1 BC1 B1 @TAG ZJ~ COPY ~music/bc2.mus~ ~music/bc2.mus~ REPLACE_TEXTUALLY ~K1 A2 @TAG Z~ ~K1 BC2 A2 @TAG Z~ COPY ~music/bd1.mus~ ~music/bd1.mus~ REPLACE_TEXTUALLY ~E2 B1 @TAG ZB~ ~E2 BD1 B1 @TAG ZB~ COPY ~music/bd2.mus~ ~music/bd2.mus~ REPLACE_TEXTUALLY ~F2 B1 @TAG ZF~ ~F2 BD2 B1 @TAG ZF~ COPY ~music/bd3.mus~ ~music/bd3.mus~ REPLACE_TEXTUALLY ~G2 A2 @TAG ZG2~ ~G2 BD3 A2 @TAG ZG2~ COPY ~music/bf1.mus~ ~music/bf1.mus~ REPLACE_TEXTUALLY ~H2 B1 @TAG Z~ ~H2 BF1 B1 @TAG Z~ COPY ~music/bf2.mus~ ~music/bf2.mus~ REPLACE_TEXTUALLY ~J3 B1 @TAG ZJ3~ ~J3 BF2 B1 @TAG ZJ3~ COPY ~music/bjr.mus~ ~music/bjr.mus~ REPLACE_TEXTUALLY ~H2 B1 @TAG ZA~ ~H2 BJR B1 @TAG ZA~ COPY ~music/bm1.mus~ ~music/bm1.mus~ REPLACE_TEXTUALLY ~H1 B2 @TAG ZA~ ~H1 BM1 B2 @TAG ZA~ COPY ~music/bm2.mus~ ~music/bm2.mus~ REPLACE_TEXTUALLY ~N2 B1 @TAG ZA~ ~N2 BM2 B1 @TAG ZA~ COPY ~music/bp1.mus~ ~music/bp1.mus~ REPLACE_TEXTUALLY ~H3 B1 @TAG ZA~ ~H3 BP1 B1 @TAG ZA~ COPY ~music/bp2.mus~ ~music/bp2.mus~ REPLACE_TEXTUALLY ~K1 B1 @TAG Z~ ~K1 BP2 B1 @TAG Z~ COPY ~music/brd.mus~ ~music/brd.mus~ REPLACE_TEXTUALLY ~B2 A1 @TAG ZB~ ~B2 BRD A1 @TAG ZB~ COPY ~music/bsd.mus~ ~music/bsd.mus~ REPLACE_TEXTUALLY ~F2A A2 @TAG ZF2~ ~F2A BSD A2 @TAG ZF2~ COPY ~music/bst.mus~ ~music/bst.mus~ REPLACE_TEXTUALLY ~J1 C1 @TAG ZH2~ ~J1 BST C1 @TAG ZH2~ COPY ~music/mb.mus~ ~music/mb.mus~ REPLACE_TEXTUALLY ~_F3 _A2 @TAG _G1~ ~_F3 MB _A2 @TAG _G1~ COPY ~music/vb.mus~ ~music/vb.mus~ REPLACE_TEXTUALLY ~_H2 _B2 @TAG _I1~ ~_H2 VB _B2 @TAG _I1~ Link to comment
SimDing0 Posted January 22, 2005 Author Share Posted January 22, 2005 2DA fixes: //Raise Dead Temple Prices Fix COPY_EXISTING ~raisdead.2da~ ~override/raisdead.2da~ REPLACE_TEXTUALLY ~29 1500~ ~29 12500~ REPLACE_TEXTUALLY ~30 12000~ ~30 13000~ REPLACE_TEXTUALLY ~32 13000~ ~32 14000~ REPLACE_TEXTUALLY ~34 14000~ ~34 15000~ REPLACE_TEXTUALLY ~36 15000~ ~36 16000~ REPLACE_TEXTUALLY ~38 16000~ ~38 17000~ REPLACE_TEXTUALLY ~40 17000~ ~40 18000~ // Gromnir Il-Khan Quest Experience Reward Fix COPY_EXISTING ~xplist.2da~ ~override/xplist.2da~ REPLACE_TEXTUALLY ~GROMNIR Killed_Gromnir 30000 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1~ ~GROMNIR Killed_Gromnir 30000 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1~ // Echoey Waukeen's Promenade Fix COPY_EXISTING ~sndresrf.2da~ ~override/sndresrf.2da~ REPLACE_TEXTUALLY ~AR0700 STONE0~ ~* *~ // Multiclass Thieves' Multiple Assassination Abilities Fix COPY_EXISTING ~luba1.2da~ ~override/luba1.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 15 40 20 * *~ ~7 GA_SPCL916 * * 15 40 20 GA_SPCL916 *~ COPY_EXISTING ~luba2.2da~ ~override/luba2.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 15 40 20 * *~ ~7 GA_SPCL916 * * 15 40 20 * GA_SPCL916~ COPY_EXISTING ~luba3.2da~ ~override/luba3.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 15 40 20 * *~ ~7 GA_SPCL916 * * 15 40 20 * GA_SPCL916~ COPY_EXISTING ~luct0.2da~ ~override/luct0.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 1 99 16 * * *~ ~7 GA_SPCL916 * * 1 99 16 * GA_SPCL916 *~ COPY_EXISTING ~luft0.2da~ ~override/luft0.2da~ REPLACE_TEXTUALLY ~18 GA_SPCL917 * * 1 99 16 * * *~ ~18 GA_SPCL917 * * 1 99 16 * GA_SPCL916 *~ COPY_EXISTING ~lumt0.2da~ ~override/lumt0.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 1 99 16 * * *~ ~7 GA_SPCL916 * * 1 99 16 * GA_SPCL916 *~ COPY_EXISTING ~luth2.2da~ ~override/luth2.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 15 40 20 * *~ ~7 GA_SPCL916 * * 15 40 20 GA_SPCL916 *~ COPY_EXISTING ~luth3.2da~ ~override/luth3.2da~ REPLACE_TEXTUALLY ~7 GA_SPCL916 * * 15 40 20 * *~ ~7 GA_SPCL916 * * 15 40 20 * GA_SPCL916~ // Rogue & Wizard Saving Throw Tables Fixes COPY_EXISTING ~saverog.2da~ ~override/saverog.2da~ REPLACE_TEXTUALLY ~DEATH 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9~ ~DEATH 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8~ REPLACE_TEXTUALLY ~WANDS 14 14 14 14 12 12 12 12 10 10 10 10 8 8 8 8 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6~ ~WANDS 14 14 14 14 12 12 12 12 10 10 10 10 8 8 8 8 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4~ REPLACE_TEXTUALLY ~POLY 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8~ ~POLY 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7~ REPLACE_TEXTUALLY ~BREATH 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 13 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12~ ~BREATH 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11~ REPLACE_TEXTUALLY ~SPELL 15 15 15 15 13 13 13 13 11 11 11 11 9 9 9 9 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7~ ~SPELL 15 15 15 15 13 13 13 13 11 11 11 11 9 9 9 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~ COPY_EXISTING ~savewiz.2da~ ~override/savewiz.2da~ REPLACE_TEXTUALLY ~DEATH 14 14 14 14 14 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10~ ~DEATH 14 14 14 14 14 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8~ REPLACE_TEXTUALLY ~WANDS 11 11 11 11 11 9 9 9 9 9 7 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~ ~WANDS 11 11 11 11 11 9 9 9 9 9 7 7 7 7 7 5 5 5 5 5 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3~ REPLACE_TEXTUALLY ~POLY 13 13 13 13 13 11 11 11 11 11 9 9 9 9 9 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7~ ~POLY 13 13 13 13 13 11 11 11 11 11 9 9 9 9 9 7 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~ REPLACE_TEXTUALLY ~BREATH 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9~ ~BREATH 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 9 9 9 9 9 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7~ REPLACE_TEXTUALLY ~SPELL 12 12 12 12 12 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6~ ~SPELL 12 12 12 12 12 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4~ // Throne Of Bhaal Weapons Proficiency Table Fix COPY_EXISTING ~weapprof.2da~ ~override/weapprof.2da~ REPLACE_TEXTUALLY ~DART 106 31130 34165 1 5 0 1 1 2 1 2 2 0 2 2 1 0 1 2 0 0 1 1 1 1 1 1 1 1 1 5 0 0 2 2 2 2 2 1 1 1 1 1 1 1 1 1 0 0 0 1 2 1~ ~DART 106 31130 34165 1 5 0 1 1 2 1 2 2 0 2 2 1 0 0 2 0 0 1 1 1 1 1 1 1 1 1 5 0 0 2 2 2 2 2 1 1 1 1 1 1 1 1 1 0 0 0 1 2 1~ REPLACE_TEXTUALLY ~2HANDED 111 31135 34171 0 2 1 1 1 2 1 2 2 2 2 2 1 1 1 2 1 1 0 0 0 0 0 0 0 0 2 2 2 2 2 2 1 2 2 1 1 2 1 1 1 1 1 1 1 1 1 0 2 0~ ~2HANDED 111 31135 34171 0 2 1 1 1 2 1 2 2 2 2 2 1 1 1 2 2 2 0 0 0 0 0 0 0 0 2 2 2 2 2 2 1 2 2 1 1 2 1 1 1 1 1 1 1 1 1 0 2 0~ REPLACE_TEXTUALLY ~2WEAPON 114 31138 34176 0 3 1 1 1 3 1 3 3 3 3 3 1 1 1 2 2 2 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 1 1 3 3 1 1 1 1 1 1 1 1 0 3 0~ ~2WEAPON 114 31138 34176 0 3 1 1 1 3 1 3 3 3 3 3 1 1 1 3 3 3 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 1 1 3 3 1 1 1 1 1 1 1 1 0 3 0~ // Alignment By Class Table Fix COPY_EXISTING ~alignmnt.2da~ ~override/alignmnt.2da~ REPLACE_TEXTUALLY ~FIGHTER_THIEF 0 0 0 1 1 1 1 1 1~ ~FIGHTER_THIEF 0 1 1 1 1 1 1 1 1~ REPLACE_TEXTUALLY ~FIGHTER_MAGE_THIEF 0 0 0 1 1 1 1 1 1~ ~FIGHTER_MAGE_THIEF 0 1 1 1 1 1 1 1 1~ REPLACE_TEXTUALLY ~MAGE_THIEF 0 0 0 1 1 1 1 1 1~ ~MAGE_THIEF 0 1 1 1 1 1 1 1 1~ REPLACE_TEXTUALLY ~CLERIC_THIEF 0 0 0 1 1 1 1 1 1~ ~CLERIC_THIEF 0 1 1 1 1 1 1 1 1~ Link to comment
SimDing0 Posted January 22, 2005 Author Share Posted January 22, 2005 COPY_EXISTING ~penisman.cre~ ~override~ REPLACE TEXTUALLY ~ ,''v'' / _ _ \ W~~\ / . . \ [ ] \\ | )( | U \\ > !! < , :\ | |--: , : ~| |~\ : : |, | \\ : : | , | \\ : : | , ,| \\ : : | , | (_) : : | , | : : |===0===| : :: :: | |:: :::: ' '' :| |~~~| | ' '' ''' | | | | '' c__| |__o ~ ~~ Link to comment
CamDawg Posted February 24, 2005 Share Posted February 24, 2005 Included in alpha v2. The weapprof and save fixes were already coded, and the various 2da fixes were changed from R_T to S_2_Es. I also stole devSin's Gromnir fix. // Multiclass Thieves' Multiple Assassination Abilities Fix COPY_EXISTING ~luba1.2da~ ~override~ ~luba2.2da~ ~override~ ~luba3.2da~ ~override~ ~luct0.2da~ ~override~ ~lumt0.2da~ ~override~ ~luth2.2da~ ~override~ ~luth3.2da~ ~override~ SET_2DA_ENTRY 6 7 9 ~*~ SET_2DA_ENTRY 6 8 9 ~GA_SPCL916~ BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~luft0.2da~ ~override~ SET_2DA_ENTRY 17 7 9 ~*~ SET_2DA_ENTRY 17 8 9 ~GA_SPCL916~ BUT_ONLY_IF_IT_CHANGES // echo-y Promenade fix COPY_EXISTING ~sndresrf.2da~ ~override/sndresrf.2da~ REPLACE_TEXTUALLY ~AR0700 STONE0~ ~* *~ //fixes Gromnir XP bug COPY_EXISTING ~XPLIST.2DA~ ~OVERRIDE~ SET_2DA_ENTRY 67 38 39 ~-1 -1 -1 -1~ BUT_ONLY_IF_IT_CHANGES Music changes were altered to use REGEXP to allow for more consistent matches. // music fixes from Remix COPY ~music/bc1.mus~ ~music/bc1.mus~ REPLACE_TEXTUALLY ~J1 +B1 +@TAG +ZJ~ ~J1 BC1 B1 @TAG ZJ~ COPY ~music/bc2.mus~ ~music/bc2.mus~ REPLACE_TEXTUALLY ~K1 +A2 +@TAG +Z~ ~K1 BC2 A2 @TAG Z~ COPY ~music/bd1.mus~ ~music/bd1.mus~ REPLACE_TEXTUALLY ~E2 +B1 +@TAG +ZB~ ~E2 BD1 B1 @TAG ZB~ COPY ~music/bd2.mus~ ~music/bd2.mus~ REPLACE_TEXTUALLY ~F2 +B1 +@TAG +ZF~ ~F2 BD2 B1 @TAG ZF~ COPY ~music/bd3.mus~ ~music/bd3.mus~ REPLACE_TEXTUALLY ~G2 +A2 +@TAG +ZG2~ ~G2 BD3 A2 @TAG ZG2~ COPY ~music/bf1.mus~ ~music/bf1.mus~ REPLACE_TEXTUALLY ~H2 +B1 +@TAG +Z~ ~H2 BF1 B1 @TAG Z~ COPY ~music/bf2.mus~ ~music/bf2.mus~ REPLACE_TEXTUALLY ~J3 +B1 +@TAG +ZJ3~ ~J3 BF2 B1 @TAG ZJ3~ COPY ~music/bjr.mus~ ~music/bjr.mus~ REPLACE_TEXTUALLY ~H2 +B1 +@TAG +ZA~ ~H2 BJR B1 @TAG ZA~ COPY ~music/bm1.mus~ ~music/bm1.mus~ REPLACE_TEXTUALLY ~H1 +B2 +@TAG +ZA~ ~H1 BM1 B2 @TAG ZA~ COPY ~music/bm2.mus~ ~music/bm2.mus~ REPLACE_TEXTUALLY ~N2 +B1 +@TAG +ZA~ ~N2 BM2 B1 @TAG ZA~ COPY ~music/bp1.mus~ ~music/bp1.mus~ REPLACE_TEXTUALLY ~H3 +B1 +@TAG +ZA~ ~H3 BP1 B1 @TAG ZA~ COPY ~music/bp2.mus~ ~music/bp2.mus~ REPLACE_TEXTUALLY ~K1 +B1 +@TAG +Z~ ~K1 BP2 B1 @TAG Z~ COPY ~music/brd.mus~ ~music/brd.mus~ REPLACE_TEXTUALLY ~B2 +A1 +@TAG +ZB~ ~B2 BRD A1 @TAG ZB~ COPY ~music/bsd.mus~ ~music/bsd.mus~ REPLACE_TEXTUALLY ~F2A +A2 +@TAG +ZF2~ ~F2A BSD A2 @TAG ZF2~ COPY ~music/bst.mus~ ~music/bst.mus~ REPLACE_TEXTUALLY ~J1 +C1 +@TAG +ZH2~ ~J1 BST C1 @TAG ZH2~ COPY ~music/mb.mus~ ~music/mb.mus~ REPLACE_TEXTUALLY ~_F3 +_A2 +@TAG +_G1~ ~_F3 MB _A2 @TAG _G1~ COPY ~music/vb.mus~ ~music/vb.mus~ REPLACE_TEXTUALLY ~_H2 +_B2 +@TAG +_I1~ ~_H2 VB _B2 @TAG _I1~ Penisman, sadly, did not make the cut. And even more sadly, that pun was intended. Link to comment
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