devSin Posted January 23, 2005 Share Posted January 23, 2005 BioWare got lazy with the rumor dialogues outside of Athkatla, such that there are occassions where no state will be true (if you've ever been to Imnesvale, you get a bunch of "blank" rumors). You can look in FixPack.D to see how I changed this (for ~RUMORx~ and the SET_WEIGHTs at the end), but it may not be the best way (I added some triggers to kill certain rumors at inappropriate times, for instance). Also, the triggers to check whether Deirex was dead in Ust Natha were wrong ("deirex" instead of "jarlich," or something). Link to comment
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