Fiann of the Silver Hand Posted September 14, 2016 Share Posted September 14, 2016 Is this going to be easy to use on Android? Or will I have to install on PC and then copy the relevant folders/files to my phone? Link to comment
subtledoctor Posted September 15, 2016 Share Posted September 15, 2016 Or will I have to install on PC and then copy the relevant folders/files to my phone? Off the top of my head I don't see any other way... Plus, it's installing some 'webm' videos with ffmpeg... who knows if that stuff will even work on mobile... Link to comment
Fiann of the Silver Hand Posted September 15, 2016 Author Share Posted September 15, 2016 Plus, it's installing some 'webm' videos with ffmpeg... who knows if that stuff will even work on mobile... Both Lollipop Gallery and VLC handle webm on my phone, so at least that part's okay. I wonder if I could just get someone to email the modded changes. I'm not looking forward to reinstalling on pc. Link to comment
GrimLefourbe Posted September 15, 2016 Share Posted September 15, 2016 Maybe you could have someone install it on their pc then package it into a dlc with Argent77's utility ? Anyway, as long as SoD isn't released on Android it's probably not gonna work. Link to comment
K4thos Posted September 15, 2016 Share Posted September 15, 2016 We will see once those mobile builds becomes updated to patch 2.x and got SoD expansion. There is a high chance that the file produced by Argent77's DLC utility will work on mobile platforms as it is. Plus, it's installing some 'webm' videos with ffmpeg... who knows if that stuff will even work on mobile... WBM files are used by the engine. I'm pretty sure that Beamdog choose this format because of mobile platforms. You don't even need codecs to play it - any HTML4 browser can view them, so it's highly unlikely that Beamdog would use different movie format on mobile. Link to comment
argent77 Posted September 15, 2016 Share Posted September 15, 2016 There is still the issue of PVRZ file support. The desktop games are all using DXT1 and DXT5 pixel encoding for textures. The supported encoding formats for mobile may vary from model to model. I know for certain that a number of models use the PVRTC encoding instead, which is not supported by the tileconv and tile2ee tools, and only partially supported by NI (read-only support). There are probably more. PVRZ supports a lot of different texture encoding formats. Link to comment
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