SimDing0 Posted March 10, 2005 Share Posted March 10, 2005 Okay, I made a few notes while playing through the other day. These are the ones relevant to S&S: Raoul's introductory audio doesn't match the text-- it's missing the "peddler of exotic wares" bit. This seems to be the case with other lines too. However, to whoever did the voice (Andy?): amazing job. A bit of Keto/Raoul interaction wouldn't go amiss. "Bardic Leathers" being usable by (almost) anyone, not just bards, seems a little counter-intuitive. Although I suppose it doesn't matter really. "All sorts of business throughout the land, waiting for those who would finish it." No comment, heh. Do the tales Raoul mentions update when you clear out the De'Arnise Keep, for example "...and noble adventurers mounting a rescue"? That'd be cool. Raoul spawning is, I believe, breaking the Bridge District ExploreArea() script. I suggest that a) modmakers check their scripting to ensure it doesn't interfere by using a variable check and Continue(), and b) the fixpack alters the scripting so the ExploreArea() blocks no longer rely on OnCreation()*. (The latter alone isn't an ideal solution because if a ton of stuff has to spawn first then there will be visible lag before the area is explored; it's still better than nothing if a mod doesn't conform, though.) There are also some other OnCreation() blocks that might be suffering the same problem. *This may not be a good idea if, as I suspect, OnCreation() indicates blocks to be executed before the area is displayed to the player. The ability to ask the Black Market Thief (or Marina) whether she has any more potent items is a good idea, and worth incorporating into Song and Silence, since I assume it comes from Rogue Rebalancing as it is (on which note, is there any other interesting Rogue Rebalancing Stuff that Song and Silence could incorporate with some changes?) It needs a few modifications like removing Spiders' Bane, however. Link to comment
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