Daeros_Trollkiller Posted February 29, 2020 Share Posted February 29, 2020 Good evening all, I am working on a mod component for BG2:EE that will allow for the summoning of "Drowned in Blood" creatures. I can see in Near Infinity that the animation is there and selectable for the creature, but in game, it shows up invisible, which leads me to believe that the BAM this animation relies on is missing. Despite my efforts, I am unable to find any simple way to determine what BAM I need to bring over from Siege of Dragonspear (or IWD) to make them animate properly. Looking for guidance on this one if possible, and thank you! Quote Link to comment
kjeron Posted March 1, 2020 Share Posted March 1, 2020 In Near Infinity, next to the animation selection list in the CRE file, should be two buttons: (Update value) and (View/Edit), click (View/Edit). This will open an INI file (text), look for these entries: resref=MDRD new_palette=MDRD_RE You will need that INI file, all BAM files prefixed with "MDRD", as well as the BMP file "MDRD_RE". You will also need every WAV file listed under the [sounds] section, except "blank". Some of these files may already be present in BG2EE. Quote Link to comment
Daeros_Trollkiller Posted March 1, 2020 Author Share Posted March 1, 2020 Wow, that is certainly more involved than I thought it would be. Thank you very much for the assist! Quote Link to comment
Gwendolyne Posted March 1, 2020 Share Posted March 1, 2020 Or you can find all those information here (WIP). Quote Link to comment
Daeros_Trollkiller Posted March 3, 2020 Author Share Posted March 3, 2020 On 3/1/2020 at 2:36 AM, Gwendolyne said: Or you can find all those information here (WIP). Now that is a very useful document, I was able to find the .bams I needed, no problem. Quote Link to comment
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