Jump to content

Is there a simple way to determine what BAM file an animation uses?


Recommended Posts

Good evening all, I am working on a mod component for BG2:EE that will allow for the summoning of "Drowned in Blood" creatures.  I can see in Near Infinity that the animation is there and selectable for the creature, but in game, it shows up invisible, which leads me to believe that the BAM this animation relies on is missing.

Despite my efforts, I am unable to find any simple way to determine what BAM I need to bring over from Siege of Dragonspear (or IWD) to make them animate properly.  Looking for guidance on this one if possible, and thank you!

Link to comment

In Near Infinity, next to the animation selection list in the CRE file, should be two buttons: (Update value) and (View/Edit), click (View/Edit).

This will open an INI file (text), look for these entries:

resref=MDRD

new_palette=MDRD_RE

You will need that INI file, all BAM files prefixed with "MDRD", as well as the BMP file "MDRD_RE".

You will also need every WAV file listed under the [sounds] section, except "blank".

Some of these files may already be present in BG2EE.

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...