jastey Posted May 6, 2020 Share Posted May 6, 2020 Most recent changelog at the end of this thread! --- Grey the Dog updates to v4 with Angel's item fixes, improved compatibility, and more bugfixes and typo corrections! Changes: -Angel's item file structure fixes: Verified all the item files with DLTCEP and fixed the ones with inconsistencies, also made sure all magical weapons had an enchantment value set. -Compatibility with Tweaks Anthology "Allow Taerom to Make Additional Ankheg Armors": Option to forge Grey's Ankheg armor should be available if tweak is installed, too. -more typo corrections -7th party member mode: detecion of "party rested via scripted Rest()" should work now -(EE) journal entries belonging to "The Tale of Captain Brage" should be correctly added to journal. -7th party member mode: effects of C#5MINHP.spl should not be applied to party. -all journal entries should be erased from journal as intended -Scripts when changing into 7th party member mode and back should not be interrupted. Quote Link to comment
jastey Posted December 23, 2020 Author Share Posted December 23, 2020 Grey the Dog updates to v5! Version 5 comes with a German version, compatibility with the Transitions Mod, proof readings, bugfixes, and more support for Porject Infinity. Thank you to Gerri for the work on the German version and @Caedwyr for partly proof reading the English version! Changelog: -German version by Gerri, revised by jastey -English version partly proofread by Caedwyr -one crossmod banter added with Brage's Redemption. -Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time -Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near. -HLA icons fixed -HLA descriptions fixed -Grey will receive HLAs -SoD: Added more randomness to how Grey is chosen in Thrix's game. -7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after. -Compatibility with Transitions Mod added. -Added Dynamic Install Order categories to support Project Infinity. Quote Link to comment
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 ...And to 5.1 which fixes an install warning on SoD: Grey should now walk with the group in all of the SoD end cutscenes. This was not a critical bug so you only need to update for cosmetics. Changelog: -added needed definition for variable "newline" so SoD end cutscene gets patched correctly: Grey should move with the group in SoD end cutscene. -changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager. Quote Link to comment
jastey Posted May 17, 2021 Author Share Posted May 17, 2021 Grey the Dog updates to v6 with bugfixes and improvements! Changelog: -traified and translated all lines for PID -fixed text format error for EE (non-English versions) -"7th party members" for some item checks considered -corrected entry for "Beregost_House08_L2" in cpmvars.tpas -resttalk crossmod with Brandock should also fire if Brandock is "7th party member" -more SoD "interjections" (woof!) -journal entry about Brage's gauntlets should be removed when Brage's quest is finished -improved transition to BGII -added check to forbit install of mod after EET_End -changed internal structure so temporary "autotra" foldr is used for text formatting -typo corrections Quote Link to comment
jastey Posted November 6, 2021 Author Share Posted November 6, 2021 Grey the dog updates to v7! The new version comes with a Russian translation, thank you @scheele! Changelog: -Russian version added, by scheele. -Changed Brandock Grey's level-up system: He will only level up to the PC's level if: he joins the first time for BG1/SoD/BGII OR he joins after being a 7th party member. No more automatic level-up although he is in party. -Optimized item handling at the beginning of BGII (Grey should not have paw in inventory). -Corrected bug in tax collector's dialogue (PC should hand over tax note always). -Unified Power Levels for effects in c#greyba.spl ("Bark"). -Added paragraph "Quirks of the 7th party member mode ingame" to readme. -Added globally unique LABELs to uspport Project Infinity. Quote Link to comment
jastey Posted January 17, 2022 Author Share Posted January 17, 2022 The mod updates to v7.1: -Russian version now has correct text format. Quote Link to comment
scheele Posted January 18, 2022 Share Posted January 18, 2022 greypc_clicktalk.d IF ~IsGabber(Player1)~ THEN BEGIN grey_clicktalk SAY ~(Grey turns his head to you.) Woof!~ this part is not in tra; therefore, in the Russian text it appears in English. Quote Link to comment
jastey Posted January 18, 2022 Author Share Posted January 18, 2022 2 hours ago, scheele said: greypc_clicktalk.d IF ~IsGabber(Player1)~ THEN BEGIN grey_clicktalk SAY ~(Grey turns his head to you.) Woof!~ this part is not in tra; therefore, in the Russian text it appears in English. Oh, I missed that wehn traify-ing. All text that appear in BG1 should be in the tras. Will be corrected in the next update and be @84. Quote Link to comment
scheele Posted January 18, 2022 Share Posted January 18, 2022 eng Grey turns his head to you.) Woof! rus (Грей поворачивает к вам голову.) Вуф! Quote Link to comment
jastey Posted January 18, 2022 Author Share Posted January 18, 2022 Thanks! I copied it into the file. I think it worked with my editor. Quote Link to comment
jastey Posted March 4, 2022 Author Share Posted March 4, 2022 Grey the Dog updates to v8! Changelog: -All BG1 lines in PID traify-ed. -Compatibility with the 5E casting mod and the TnB multiclass sorcerers and the FnP multiclass shamans: Increase of PC's FATIGUE for detection of scripted resting will happen after 15s timer and only if it wasn't increased by another mod already. -Updated readme. Quote Link to comment
J Beau Posted April 19, 2022 Share Posted April 19, 2022 Jastey I've been lurking around these sites for years. I've played the game almost from the beginning and I'm a huge fan of your work. That being said, in the next month or so, I'm planning a "Jastey Run" through a big EET install. I'll be using your mods and characters and many of the ones you have contributed to. Sooooo, I was wondering if you thought of giving Grey a little more survivability in SoA and ToB. It really wouldn't need much. After all, dialogue doesn't really require anything else, "WOOF!" A quest would be nice but what is really needed is just a little more attack and defense since he can't use standard items. Really just a +3 weapon in SoA and +4 in ToB and maybe a little armor buff and he is good to go for the whole series. Any way, just hoping. Love your work! You're amazing! Thanks for all you do. Quote Link to comment
jastey Posted April 19, 2022 Author Share Posted April 19, 2022 @J Beau Thank you for the super kind words! I feel honored. Unfotunately, I am at modding SoD currently - BGII will come after that, so it will take a little while until I come to making +3/+4 weapons for CHARNAME's most favorite dog companion. EDIT: Anyone reading this and being familiar with NI knock yourself out though, maybe it's sufficient to just copy the existing teeth enforcer itm files and change the enchantment a little. Quote Link to comment
jastey Posted April 13, 2023 Author Share Posted April 13, 2023 Grey the Dog updates to v9! The new version comes with a new default portrait by @Acifer, with many thanks! Translations are still needed. Changelog: -SoD content completed. -new default portrait added, by Acifer. -2 new components: Crossmod, alternate portraits. -7th PMM mode improved. -Minor bugfixes. Quote Link to comment
J Beau Posted April 13, 2023 Share Posted April 13, 2023 I'm glad to see the update! Are there any new items for Grey? One thing I have noticed in EET, when you get Grey back in BG2 he has lost a lot of items with no real way to replace them. Quote Link to comment
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