temnix Posted May 23, 2020 Share Posted May 23, 2020 What's the diff? ADD_MUSIC extends SONGLIST.2DA, and assuming that does the job for writing at Songs offsets of areas, what is the IDS for? Quote Link to comment
DavidW Posted May 23, 2020 Share Posted May 23, 2020 2DA files are read by the engine. IDS files are ignored by the engine: they're only used in compiling scripts. Quote Link to comment
Jarno Mikkola Posted May 24, 2020 Share Posted May 24, 2020 4 hours ago, DavidW said: IDS files are ignored by the engine: they're only used in compiling scripts. Well, if you make a romance mod, I bet your romance music that pops up might sound a bit weard if it were say not floot playing one, but say Death Metal, if the engine would completely ignore the music should it be lauched by a script. But you do you. Quote Link to comment
DavidW Posted May 24, 2020 Share Posted May 24, 2020 The compiled script doesn’t care what’s in the IDS file. The IDS file just helps translate human-readable text into a compiled script. Edit: my mistake- as Kjeron points out below, dlg files are the exception , since the text there gets compiled at runtime. Apologies. Quote Link to comment
kjeron Posted May 24, 2020 Share Posted May 24, 2020 The engine still has to read them to process dialog files. Their actions/triggers are just plain text, not compiled. Quote Link to comment
DavidW Posted May 24, 2020 Share Posted May 24, 2020 That is a very good point. Apologies: I stand corrected. Quote Link to comment
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