temnix Posted June 14, 2020 Share Posted June 14, 2020 I would like to make a custom area, and one in BG2(EE) looked like the right place to copy. I took its ARE, its WED, and, this being for the Enhanced Edition, I exported its TIS as PNG, then carried these files to a different computer, with an installation of BG:EE, the first game. I renamed the files to refer to each other, then coverted the PNG to a "PVRZ-based MOS." Everything seems in place. The area looks cogent in the editor. But characters won't travel to this place from the console - nothing happens. What am I missing? Plus, conversion produces a MOS file with a standard name, MOS... and some zeroes, not including the custom name of the area or the original name. It looks like every conversion is going to produce a file with this name, which obviously creates a big compatibility problem, if I include it. So what gives? Quote Link to comment
jastey Posted June 14, 2020 Share Posted June 14, 2020 Wha didn't you copy the Tis as is? The area also needs search, height, and light maps. Quote Link to comment
temnix Posted June 14, 2020 Author Share Posted June 14, 2020 Because simply copied the TIS appeared only as a gray shape on black, a geometric blot. And the only files that are listed in connection with an area are ARE, WED and TIS. Quote Link to comment
Jarno Mikkola Posted June 14, 2020 Share Posted June 14, 2020 (edited) 25 minutes ago, temnix said: And the only files that are listed in connection with an area are In Near Infinity... but what does the IESPD say ? .are . Yeah. And you need to then go back and convert the .png back to a .tis file to use it as a tileset. Do not forget that the NI is just a tool... it's not the perfection of libraries of known things. Edited June 14, 2020 by Jarno Mikkola Quote Link to comment
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