Lauriel Posted July 20, 2020 Share Posted July 20, 2020 Is there a way to determine which mod may have altered an item? I ask because I've installed 2 mods that are new to me but shouldn't affect the item in question: the gender-switching girdle. In my other save games the item is fine. In my latest, it's fine until I ID it, then I can't move it with the cursor without the game hanging. I can move it to a container via the container's inventory screen (move to container), and can probably sell it (haven't tried), but I wouldn't be able to use the item. I don't normally use it anyway, so it's not game-changing for me other than, it's a borked item I'd like to unbork. I can probably fix the item by opening it up with whateverthatacronymthingieisthatfixesfilesrealnice, but I'd rather find the root of the problem. Quote Link to comment
Jarno Mikkola Posted July 20, 2020 Share Posted July 20, 2020 (edited) --change-log the .itm file. And to find the .itm file, you just need to open the save game via Near Infinity or Shadow/EEKeeper. Also loading a save game from a game that was made before all the mods were installed is like randomizing billions. Sometimes you won't like the out come no matter what. And of course the --change-log only shows the current new file's mod edits, aka it doesn't work with old saves. Edited July 20, 2020 by Jarno Mikkola Quote Link to comment
Lauriel Posted July 20, 2020 Author Share Posted July 20, 2020 (edited) 1 hour ago, Jarno Mikkola said: -change-log the .itm file Alright, I'll admit complete and total ignorance on this...what do you mean by -change-log the .itm file? EDIT: Found it, ran it, says the item hasn't been modified. I'm at a loss... Edited July 20, 2020 by Lauriel Quote Link to comment
Jarno Mikkola Posted July 20, 2020 Share Posted July 20, 2020 Then the mod that brought it into the game is the only thing that has touched it. Yes, --change-log'ing. Quote Link to comment
subtledoctor Posted July 20, 2020 Share Posted July 20, 2020 Sounds a bit like the SCS interaction thing that was adding infinite text to the Spell Deflection spells. If the belt has a string in its identified description that is too long or has invalid text, that could hang the game. And if the string was altered directly by e.g. STRING_SET, you wouldn’t see the item being altered when you run —change-log. I don’t think you can —change-log a STRREF... but if you open the item in Near Infinity you might see some problem in the description. Quote Link to comment
Lauriel Posted July 21, 2020 Author Share Posted July 21, 2020 (edited) 1 hour ago, subtledoctor said: if you open the item in Near Infinity you might see some problem in the description I'll do that, thank you! Descriptions looked fine. Everything looked fine with it. I'm out of ideas. ::shrug:: Edited July 21, 2020 by Lauriel Quote Link to comment
Magus Posted July 21, 2020 Share Posted July 21, 2020 Did you actually check item name in the savegame? Mods often add copies/replacements for various reasons. Quote Link to comment
Lauriel Posted July 21, 2020 Author Share Posted July 21, 2020 5 minutes ago, qwerty1234567 said: Did you actually check item name in the savegame? Mods often add copies/replacements for various reasons. I think I did...at least I got to the item via the save game character's inventory items, whether or not that will bring me their instance of the item or the same itm file I'd look at if I went through normal channels, I couldn't say. Quote Link to comment
Magus Posted July 21, 2020 Share Posted July 21, 2020 You can post the file, maybe someone else spots what's wrong with it. Quote Link to comment
Lauriel Posted July 21, 2020 Author Share Posted July 21, 2020 (edited) 10 minutes ago, qwerty1234567 said: You can post the file, maybe someone else spots what's wrong with it. Ok, here's my save game - some save games it's fine so it's probably having to do with the save game itself. BTW - this is for EET 000000176-Belt borked.zip Edited July 21, 2020 by Lauriel Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.