jastey Posted August 11, 2020 Posted August 11, 2020 Endless BG1 Modification for BG:EE, BG:SoD, BGT, and EET. For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII). For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died. There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only. Content: Main Component (Required) More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace) Short Public Hero Tribute (SoD/EET Only) Sarevok's Unique Items Sarevok's Sword Imoen and Duke Jannath (Imoen Gets Residence Inside Palace) Duke Eltan Is in the Palace Flaming Fist After Final Fight Elminster Makes an Appearance First Refugees Come to Baldur's Gate (SoD/EET Only) Ophyllis the Treasurer Is Inside Palace Dungeon (SoD/EET Only) Denkod in Thieves' Guild Comments on Sarevok's Death Skip Thieves' Maze Once After Sarevok's Death Korlasz' Dungeon is in BG1 Fenster the Palace Healer Is in the Palace Captain Corwin Is in the Palace Read the Readme: English, German Visit Modpage at G3 Modpage at Kerzenburgforum Download the Mod Download at GitHub Quote
Mordekaie Posted August 1, 2022 Posted August 1, 2022 (edited) About Skip Thieves Maze once after Sarevok's Death The readme says : After Sarevok's Death, the exit of the Undercity will skip the Thieves' Maze once and lead directly into the Thieves' Guild. After going in that direction once, the normal entrances will be reactivated so that the Thieves' Maze can be visited normally after that. → So this component just changes the order ? I mean the purpose of this component is to visit the Thieves'Guild first and give acces to trhe Thieves' Maze on the return. I guess it is more content wise or logical to do that way ? Edited August 1, 2022 by Mordekaie Quote
jastey Posted August 1, 2022 Author Posted August 1, 2022 3 minutes ago, Mordekaie said: → So this component just changes the order ? I mean the purpose of this component is to visit the Thieves'Guild first and give acces to trhe Thieves' Maze on the return. I don't think so if I got right what you mean. The component does the following: Before the fight with Sarvok in the Undercity Temple, nothing is changed. After he is killed, the way back into the city is quicker by skipping the maze upon leaving the Undercity, letting the party go to the Thieves' Guild directly. But only once: the maze can now be entered again, and going back to the Undercity and back to the Thieves' Maze will go through the maze. This component just makes the way back quicker. It has no ingame explanation for skipping the maze, you can just head canon that the group made their way through it. Quote
jastey Posted August 1, 2022 Author Posted August 1, 2022 Updated first post with the newer componets. Quote
Mordekaie Posted August 1, 2022 Posted August 1, 2022 1 hour ago, jastey said: I don't think so if I got right what you mean. The component does the following: Before the fight with Sarvok in the Undercity Temple, nothing is changed. After he is killed, the way back into the city is quicker by skipping the maze upon leaving the Undercity, letting the party go to the Thieves' Guild directly. But only once: the maze can now be entered again, and going back to the Undercity and back to the Thieves' Maze will go through the maze. This component just makes the way back quicker. It has no ingame explanation for skipping the maze, you can just head canon that the group made their way through it. Ok i get it. The party went through a one time shortcut ! I like that : i keep this component. My father always says : Never miss a shortcup ! Quote
jastey Posted August 2, 2022 Author Posted August 2, 2022 My life experience is "never go a shortcut you never went before as it takes longer" so in this case you're save. Quote
ktchong Posted January 27 Posted January 27 (edited) Questions about two component — their descriptions are unclear: Quote Sarevok's Unique Items This component adds unique items to Sarevok that he will drop upon his death: special armor and helmet. ... Sarevok will drop the items upon his death. They can be looted then. (A) Are Sarevok's special armor and helmet added into his inventory before his death? i.e., he equips and uses those items in the final battle. Or, (B) The armor and helmet are only for looting purpose? i.e., Sarevok does not actually use those items in the battle. He only drops them upon his death. Quote Duke Eltan Is in the Palace With this component installed, Duke Eltan will also be alive and in the palace. This component also removes Duke Eltan from the Harbormaster's Building in case he was introduced there e.g. by older versions of bg1re and/or by bg1ub. (A) Does this component completely removes Duke Eltan from the Harbormaster's Building so he never appears there? Or, (B) Does it removes him only after Sarevok is killed? i.e., if BG1 Unfinished Business was installed, he could encountered in the Harbormaster's Building until after Sarevok is killed, then afterward he would be moved into the palace. Edited January 27 by ktchong Quote
Guest ExytMe Posted June 15 Posted June 15 So, I have a problem with mod. I install it and everything works just fine, till i want to exit undercity. There is no mark or any option to leave this location. Pls help. Quote
Ruda Posted June 15 Posted June 15 Hi, I have a problem with my Steam Bg1:EE. i install the mod and everything works untill I want to exit Undercity location. There is no mark or any option to exit. Please help me. Quote
Trouveur80 Posted June 15 Posted June 15 3 hours ago, Ruda said: Hi, I have a problem with my Steam Bg1:EE. i install the mod and everything works untill I want to exit Undercity location. There is no mark or any option to exit. Please help me. Did you first install DLC Merger? Did you install Endless BG1 midgame? Quote
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