jastey Posted March 31, 2021 Share Posted March 31, 2021 Mur'Neth is an NPC mod for Baldur's Gate: Enhanced Edition or either of the Baldur's Gate conversions, Tutu or BGT-WeiDU. He can be found inside the Nashkel Mines and is a Ghaunadan, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Version 13 comes with Russian version by yota13 and p_zombie, and some minor fixes, mostly for EET. Thank you for the translation and tipun for most of the fixes! Changelog: - Added Russian translation (by yota13 and p_zombie) - Added the removal of NPC after the completion of the introductory part of SOD - Added EET_TRANSITION function - Added a file transition.tra with a line for the Fate Spirit - More compatibility updates for EET (dlg names special cases) - Optimized "NPC can talk" checkes in scripts and dialogues. - Added mur'neth.ini with mod meta data to support Project Infinity. Download Project page Readme. Quote Link to comment
TotoR Posted March 31, 2021 Share Posted March 31, 2021 Hi Jastey, On BGT, I have this bug when installing Mur'Neth v13 : Installing [The Mur'Neth NPC Mod] [v13] Appending to files ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Creating 1 directory Copying 5 files ... ERROR: error loading [mur'neth/sounds/IMOEN28.wav] Stopping installation because of error. ERROR Installing [The Mur'Neth NPC Mod], rolling back to previous state Will uninstall 8 files for [MUR'NETH/MUR'NETH.TP2] component 0. Uninstalled 8 files for [MUR'NETH/MUR'NETH.TP2] component 0. ERROR: Unix.Unix_error(20, "stat", "mur'neth/sounds/IMOEN28.wav") Please make a backup of the file: SETUP-MUR'NETH.DEBUG and look for support at: http://gibberlings3.net/forums/index.php?showforum=50 Automatically Skipping [The Mur'Neth NPC Mod] because of error. Using Language [English] NOT INSTALLED DUE TO ERRORS The Mur'Neth NPC ModWeidu: 0 SETUP-MUR'NETH.DEBUG Findstr has reported NOT INSTALLED DUE TO ERRORS Quote Link to comment
jastey Posted April 1, 2021 Author Share Posted April 1, 2021 Yes, this is fixed in v13.1. Please redownload the most current version. The mod updated to v13.1 with the missing dound ressource. Quote Link to comment
Gwendolyne Posted April 1, 2021 Share Posted April 1, 2021 Jastev, I think it might be better to provide localized imoen28 sound clips. I know it is a painful job to achieve (IA will install sound clips according to the game language, and it took me days to write the most suitable function to achieve it), but it would be definitively the icing on the cake. Quote Link to comment
jastey Posted April 1, 2021 Author Share Posted April 1, 2021 I'm all for icing on the cake! I'd only kindly ask for PRs with regard to this. I need to pack a new version once all needed translations of the new line are available anyhow. Quote Link to comment
Gwendolyne Posted April 1, 2021 Share Posted April 1, 2021 OK. I will look into it and include my functions to save your time. Quote Link to comment
jastey Posted April 1, 2021 Author Share Posted April 1, 2021 Thanks in advance! Quote Link to comment
Gwendolyne Posted April 1, 2021 Share Posted April 1, 2021 (edited) PR sent. It was easier than I thought as there is only one file to install, whatever the game. So there is no need for a special function. I did not find Spanish and Russian IMOEN28.wav files. So, for the moment, the mod installs English one for these languages. I also converted localized files to wavc format. Edited April 1, 2021 by Gwendolyne Quote Link to comment
jastey Posted April 1, 2021 Author Share Posted April 1, 2021 That was quick. Thank you! I'll pack a new version after Eastern. Quote Link to comment
Gwendolyne Posted April 1, 2021 Share Posted April 1, 2021 I have completed the IA sound clips localization yesterday, so I knew what was to be done... Just another point I forgot to mention: the imoen28.wav you use in the mod is the BG2 one, and it overwrites BG one. It might be insightful to rename it to avoid this overwriting... Quote Link to comment
jastey Posted April 2, 2021 Author Share Posted April 2, 2021 I have no idea what the soundclip is there for, anyway. I'd need to investigate, first. Quote Link to comment
Gwendolyne Posted April 2, 2021 Share Posted April 2, 2021 (edited) It is used in a dialog: Quote @968 = ~What'cha want?~ [IMOEN28] and is a copy of a BG2 dialog.tlk strref. So I suggest renaming it a#imoe28.wav. Edit: here is the vanilla duplicated strref: Quote #30736 = ~Whatchu want?~ [IMOEN28] Edited April 2, 2021 by Gwendolyne Quote Link to comment
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