snsdale1 Posted March 20 Share Posted March 20 Is there a way to add a specific character slot to the melee script or something like that? Currently only the Magus sorcerer kit from time and blood can do the melee stuff, but is there some sort of an option to add a character or a slot or something like that in bdefai.bcs so that a character that is, say, pure sorc could use the melee scripts? Link to comment
Guest morpheus562 Posted March 20 Share Posted March 20 (edited) Remove Edited May 17 by morpheus562 Link to comment
pathetic Posted March 20 Share Posted March 20 Is it possible to add spells from the shadow magic school to the scripts? Link to comment
Guest morpheus562 Posted March 20 Share Posted March 20 (edited) Remove Edited May 17 by morpheus562 Link to comment
pathetic Posted March 20 Share Posted March 20 2 hours ago, morpheus562 said: That's an undertaking I don't have time to do right now with my focus on building out other mods. I get it, thanks Link to comment
Guest morpheus562 Posted March 21 Share Posted March 21 (edited) Remove Edited May 17 by morpheus562 Link to comment
Bubb Posted March 22 Share Posted March 22 The recent crash bug with EEex should be fixed in EEex v0.10.2-alpha. Link to comment
Guest morpheus562 Posted March 22 Share Posted March 22 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted March 22 Share Posted March 22 (edited) Remove Edited May 17 by morpheus562 Link to comment
Minnix Posted March 25 Share Posted March 25 Thank you both for your continuous updates! Allows me to continue to enjoy this game time after time, much appreciated Link to comment
snsdale1 Posted March 30 Share Posted March 30 (edited) Is there a way to exclude Black Blade of Disaster spell from prebuff and mid combat cast scripts? Couldn't find the spell in bdefai.bcs file. Edited March 30 by snsdale1 extra info Link to comment
Guest morpheus562 Posted March 30 Share Posted March 30 (edited) Remove Edited May 17 by morpheus562 Link to comment
snsdale1 Posted April 1 Share Posted April 1 Thanks for the info! By the way how can you add your own spells to the script? I've made a few copies of priest spells for wizard but in the BDEFAI.BCS file all of the spells are listed through these long spell names like "WIZARD_BLACK_BLADE_OF_DISASTER" and I can't figure out for the life of me where to find them/make them or whatever. Can you please give any insight on that? Link to comment
Guest morpheus562 Posted April 2 Share Posted April 2 (edited) Remove Edited May 17 by morpheus562 Link to comment
snsdale1 Posted April 2 Share Posted April 2 (edited) The scripts use "symbolic name" as a reference. But what if a spell does not have a symbolic name? Is there a way to add it? Or can i just go for .SPL file names in these spots? Quote On another note, are there a list of spells that people would like to see included in the .ini file that could be excluded from pre-buffing or mid-combat casts? For the next version of the scripts, I could have players check which spells they don't want included within the .ini prior to the install. Is there a reason to prebuff with Shield if you've already got Ghost Armor spell? Melf Meteors and Black Blade of Disaster seem to overlap with each other on Magus mod kit. Also the character seems to cast only First shield (Red) even if you've got both. Edited April 2 by snsdale1 Link to comment
Recommended Posts