Rastor Posted March 25, 2005 Share Posted March 25, 2005 The problem here was that the ring that gives the Greater Wolfwere his regeneration had its duration set to Permanent instead of While Equipped. This changes the ring so that the Greater Wolfwere regenerates correctly. COPY_EXISTING ~RINGWOLF.ITM~ ~override/RINGWOLF.ITM~ WRITE_BYTE 0x7E 0x02 Link to comment
CamDawg Posted March 28, 2005 Share Posted March 28, 2005 Included in alpha 3. // wolfwere ring would stack regeneration repeatedly COPY_EXISTING ~ringwolf.itm~ ~override~ READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" WHILE ("%fx_num%" > 0) BEGIN // searches through global effects SET "fx_num" = ("%fx_num%" - 1) READ_SHORT ("%fx_off%" + ("%fx_num%" * 0x30)) "type" PATCH_IF ("%type%" = 89) BEGIN // looks for set item color effect WRITE_BYTE ("%fx_off%" + 0x0c + ("%fx_num%" * 0x30)) 2 // instant/while equipped END END BUT_ONLY_IF_IT_CHANGES Link to comment
CamDawg Posted March 31, 2005 Share Posted March 31, 2005 Did a search for other regeneration items after discovering Irenicus' ring in hell has the same stackable regeneration. It's the only oher one; included with the same patch code as above. Link to comment
Rastor Posted April 1, 2005 Author Share Posted April 1, 2005 Did a search for other regeneration items after discovering Irenicus' ring in hell has the same stackable regeneration. It's the only oher one; included with the same patch code as above. <{POST_SNAPBACK}> I caught that one too. Just edit the COPY_EXISTING so that both items get copied and patched. Link to comment
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