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rndtreas expansion


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Credit to @argent77 on the Beamdog forums:

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This topic is already quite old, but I wanted to share an unexpected finding regarding the original and backward compatible random treasure table (rndtreas.2da). IESDP states that only up to 9 different random treasure items are supported ("rndtre01.itm" up to "rndtre09.itm"). The second to last character ('0' in my example) is not considered by the engine.

However, because of lax or missing range checks it is possible to extend the list quite a bit beyond the nine entries. The engine seems to use the ASCII code of the last filename character. After '9' there would be ':', ';', '<', '=', '>', '?', '@', followed by 'A' to 'Z'. While characters like ':' or '?' are difficult to use because of their special meaning on filesystems, you can still use 'A' to 'Z', which results in additional 26 random treasures (from "rndtre0a.itm" up to "rndtre0z.itm"). The entries between '9' and 'A' can simply be filled with empty dummy entries.

It works equally well in both the Enhanced Editions and the original games!

Source: https://forums.beamdog.com/discussion/comment/792223/#Comment_792223

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