dbianco87 Posted October 18, 2021 Share Posted October 18, 2021 (edited) I am in the beta for this tool, Dungeon Alchemist. I backed it on kickstarter and was recently sent a key.https://store.steampowered.com/app/1588530/Dungeon_Alchemist/ Anyway, I'm extremely impressed with it so far, and I'm wondering what would be involved in using this/images generated via this to create new areas or even a new, fan-made game. You can look at these maps from any angle you want and they are extremely detailed. They are fully 3d environments generated in seconds. The scale was very off but it was still interesting. There's also a decent suite of export options, screenshotted here:https://imgur.com/a/8HZTAKL <img src="https://imgur.com/a/8HZTAKL"></img> I'm not familiar with unity or that particular implementation thereof, but if this works the way I think it does I would think it should be relatively easy for a savvy modder to extract the shots needed to make an area in nearinfinity or some such. I think it also may be possible to do it straight from the app by taking screenshots and exporting image files. Any thoughts? I plan on checking this post sporadically throughout the day. Edited October 18, 2021 by dbianco87 Quote Link to comment
dbianco87 Posted October 18, 2021 Author Share Posted October 18, 2021 Here is a screenshot of a map I made in under 10 seconds using this software. For this screenshot I rotated it to a more infinity engine appropriate angle.https://imgur.com/a/FtZfeFj Quote Link to comment
Bartimaeus Posted October 18, 2021 Share Posted October 18, 2021 Isn't the trouble of area creation less about the underlying image background (where you could use an image of anything if you really wanted to) and more about getting all of the different game aspects (like pathing, containers, doors and entrances, scripts, lighting, et cetera) to work? Quote Link to comment
dbianco87 Posted October 18, 2021 Author Share Posted October 18, 2021 I think that both tasks are time consuming, but for me personally doing the graphic creation is normally 100 times harder. This pretty much eliminates that work load if this is a workable solution - I'm not sure if it is or isn't yet. I can map a container or a doorway fairly easily, it just takes a little time and some trial and error. Quote Link to comment
Ardanis Posted October 18, 2021 Share Posted October 18, 2021 Not sure if I'll need it, but looks interesting. Wishlisted. The only really time consuming part is walling a lot of tiny objects - fences, leaves, etc. Then adding door graphics tiles. The rest is more doable. Quote Link to comment
Grammarsalad Posted November 4, 2021 Share Posted November 4, 2021 Lol, I completely forgot that I backed this as well. Well, color me interested as well Quote Link to comment
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