jastey Posted March 6 Author Share Posted March 6 Could you be more specific? I'm not sure I understand what you mean with "additional slander and rumours". Quote Link to comment
Isewein Posted March 6 Share Posted March 6 Sorry that I wasn't clear. I haven't actually played this mod yet, but I agree with its premise that the justification for the murder trial in vanilla is rather flimsy. However, I understand it is generally considered best practice to keep content aditions separate from content revisions or removals, so I was wondering whether the parts of this mod which add content (ability to justify yourself to Bence and Entar, difference in the mob's opinion, etc.) to be separate from those which remove game content ("There is no interrogation"). Not sure if that's feasible, just thought it would conform with general modularity advice. Quote Link to comment
jastey Posted March 7 Author Share Posted March 7 This doesn't make sense for this mod. It changes too much, leaving the original content in was what this mod is NOT about. It's obvious you didn't play it yet. Did you have a look at the revised ending from my SoD Tweak Pack? The way it handles the ending might be more what you are expecting. btw: I make my mods already very modular, actually as modular as possible (have a look at Road to Discovery, EndlessBG1, or The Boareskyr Bridge Scene, or even bgqe. I also splitted Ascalon's Questpack into own components), so I fully agree with the sentiment, but the criticism is not appropriate for this mod. Quote Link to comment
Isewein Posted March 7 Share Posted March 7 Makes sense. And yes, as I said I hadn't actually played it, but with mods affecting the end of the game I have to do some planning in advance nevertheless. Quote Link to comment
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