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Are Gated in Balors supposed to stand still and do nothing? Or is it a bug related to another mod?


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Greetings,

I'm an avid BG enthusiast and have stumbled on this masterpiece, and been greatly enjoying the challenges this mod has to offer. I'm not really active on any of the Baldurs Gate forums, but due to this cool new item which allows evil characters to have friendly demons as potential summons, I have decided to create an Evil Cleric that uses "Gate" to morph in Balors. The Idea was to get the book from Twisted Rune organization asap and then "role-play" - something I've never really done with this particular concept.

Unfortunately, from what I noticed, despite the fact that the Demons become friendly, you're unable to control them, which would hace been fine if it wasn't for the fact that the Gated Balor just ends up doing nothing. He doesn't protect me against other mobs, nor does he even fight back when you correctly position him as a meatshield.....he just stands there. Doesn't even cast spells! 

Is this a problem related to SCS, or has my mod installation screwed something up?

Here's a copy of my Weidu Log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.20
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.20
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.9
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.9
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 2.30
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 10.6
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.6
~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.6
~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.6
~TOA/SETUP-TOA.TP2~ #1 #3 // Remove Nomoran from the following Areas -> Waukeens Promenade (Chapter 6): v2.6
~TOA/SETUP-TOA.TP2~ #1 #10 // Creature Balancing: v2.6
~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.6
~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.6
~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.6
~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.6
~TOD/TOD.TP2~ #0 #0 // Tower of Deception Mod (Requires Throne of Bhaal): v4.0.5
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.5
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.5
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.7
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.3
~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v4.0
~VARSHOON/SETUP-VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v6.2
~VERRBG2/VERRBG2.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG2EE: 1.01
~WALAHNANBG2/WALAHNANBG2.TP2~ #0 #0 // Walahnan NPC for BG2EE: 0.1
~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
~FADE/SETUP-FADE.TP2~ #0 #2 // Fade EE: give Fade Shadowdancer kit: 5.6
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 4.3
~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #0 // The Return of Hephernaan - a Baldur's Gate 2: EE NPC mod: 2.2
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v18_charsets
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #101 // Alternate Tyris Portraits -> Alternate Portrait 1: v9
~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v19
~XAN/XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage: v19
~XAN/XAN.TP2~ #0 #6 // Xan's Alternate Voice by Joey Bracken: v19
~XULAYE/XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA: v2.0
~XULAYE/XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues: v2.0
~XULAYE/XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits: v2.0
~YASRAENA/SETUP-YASRAENA.TP2~ #0 #0 // Yasraena (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari: v16_charsets
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #0 // Artisan's Kitpack: Arcane Archer Fighter Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3 // Artisan's Kitpack: Art of the Sword Saint (Kensai Rework): 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5 // Artisan's Kitpack: Dark Hunter Ranger Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #6 // Artisan's Kitpack: Divine Champion Paladin Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7 // Artisan's Kitpack: Mystic Fire Paladin Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8 // Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework): 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9 // Artisan's Kitpack: Elementalist Druid Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10 // Artisan's Kitpack: Hivemaster Druid Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #11 // Artisan's Kitpack: Rogue Archer Thief Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #12 // Artisan's Kitpack: Magekiller Thief Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #13 // Artisan's Kitpack: Trickster Thief Kit: 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #14 // Artisan's Kitpack: Way of the Assassin (Assassin Rework): 2.1
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #18 // Artisan's Kitpack: Warhorn Shaman Kit: 2.1
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
~PAINA/PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.8
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.8
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Abettor of Mask Kit
~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Dancer Kit
~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Storm Drummer Kit
~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Troubadour Kit
~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Items
~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #0 // Viconia Revamped -> Dual-class: Thief/Cleric: v6.3
~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #51 // Portraits for Viconia -> Use Baldur's Gate 2 portrait: v6.3
~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v6.3
~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #0 // (3.5 Edition) Weapon Style Rebalance: beta
~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #1 // Expanded Weapon Styles for non-Warriors: beta
~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #3 // Rangers Have No Offhand to-hit Penalty: beta
~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #4 // Update Montolio's Cloak: beta
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3176 // Accelerate/Decelerate Romances: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9
 

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18 hours ago, Lord_Tansheron said:

I do have 1.3.800 but I'm not sure if it's been updated since. My file was downloaded on 01/05.

Hey, I managed to get SCS to install without errors.

1) open stratagems\priest\spellchoices_defensive\demivrgvsstratagems\priest\scripts\druid.tph
2) Go to line 41 and implement this solution: https://www.gibberlings3.net/forums/topic/33191-sword-coast-stratagems-v34-edit-343-now-available/?do=findComment&comment=299558
3) This fixed the parse errors I was getting in the installation for me, but I still got out of memory errors in several components. So

4) Exit out of the installation and pick up from where you left after WeidU has processed a lot of files. Be conservative, you don't want to misjudge how much WeidU can handle and start over. I quit and restarted at Ease-Of-Use Party AI, again after Smarter Mages, again before Beholders, and again before Improved Irenicus

This installed it for me without errors for me.

That said, I can only see the ust natha and drow city difficulty options, but I have Dragonspear UI installed and I'm not sure if it's a conflict or a new bug.

 

Edited by JediMindTrix
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On 1/10/2022 at 4:19 PM, Lord_Tansheron said:

Same here, most summons don't do anything and just stand there.

Some demons do what they're supposed to, some don't. Practically all other types of summons do nothing.

Can I get a specific example of one that does work and of one that doesn't?

(e): If you go into your override and find "dvmelee.bcs", the correct file size should be 10.2 KiB - the broken version is 11.0 KiB.

https://dl.dropboxusercontent.com/s/vcn45sa1m3ysjpt/script files.zip

These are the correct script files that you should theoretically be able to just drop and drag into your override.

(e): Confirmed that I am the big dumb. IRR, which shares some of the same creature scripts as SRR, had the line endings set to CRLF in my local files, and so I assumed that was the correct line ending, and so that's what I had it upload to GitHub as. It was not - in actuality, my SRR files (which overwrite the IRR ones because SRR is installed after IRR), had it set as LF, which is the correct one. Unfortunately, I also had the SRR files set to upload as CRLF, which was breaking them. Ergh. Unzipping the linked script files into your override should solve the issue for your current game, and I just fixed it...again, for real this time...on GitHub.

Edited by Bartimaeus
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Just a head's up guys, I still had bugs in game with my SCS install... fine-tuned difficulty not showing up and dragonspear UI errors among other things. So at the prompting of Eeks in the G3 chat, I replaced the stratagems installer with the 64-bit version and reinstalled along with the typo fix: everything installed flawlessly without needing to shut down and restart the install, and I have so far experienced no bugs in game. So while the demons might've been SRR, the other bugs weren't... also is IRR bugged as well? Do I need to download those script if I only have IRR installed?

@Bartimaeus

@Lord_Tansheron

Edited by JediMindTrix
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34 minutes ago, JediMindTrix said:

Just a head's up guys, I still had bugs in game with my SCS install... fine-tuned difficulty not showing up and dragonspear UI errors among other things. So at the prompting of Eeks in the G3 chat, I replaced the stratagems installer with the 64-bit version and reinstalled along with the typo fix: everything installed flawlessly without needing to shut down and restart the install, and I have so far experienced no bugs in game. So while the demons might've been SRR, the other bugs weren't... also is IRR bugged as well? Do I need to download those script if I only have IRR installed?

@Bartimaeus

@Lord_Tansheron

If you installed not-the-latest-version of IRR (from yesterday), then there would still have some bugged scripts for its summonables, so it wouldn't hurt.

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