The Artisan Posted December 8, 2021 Author Share Posted December 8, 2021 Final product, also a display of how much easier it is to change palettes for more varied colors Quote Link to comment
Guest Kyros Posted December 8, 2021 Share Posted December 8, 2021 Mephistopheles from nwn would be an awesome Addition Quote Link to comment
The Artisan Posted December 9, 2021 Author Share Posted December 9, 2021 Uploading the most up to date .blend I'm currently using golemanimations.blend Quote Link to comment
The Artisan Posted December 10, 2021 Author Share Posted December 10, 2021 Now that I’ve learned some new tricks, I can afford to think a little bit bigger. Okay, well, bad pun but here’s something, the .bam file size is a little large for my liking though Quote Link to comment
Jarno Mikkola Posted December 10, 2021 Share Posted December 10, 2021 Erhm, is this done with a replacement, or only in EE games. Cause it needs Infinity Animation in the non-EE games. And a hell of a lot more work there too. Quote Link to comment
bob_veng Posted December 11, 2021 Share Posted December 11, 2021 the polygon count and general "graphical fidelity" of NWN models isn't high enough for larger-than-average sprites. The blockiness actually translates even to sprites. Quote Link to comment
Jarno Mikkola Posted December 11, 2021 Share Posted December 11, 2021 3 hours ago, bob_veng said: the polygon count and general "graphical fidelity" of NWN models isn't high enough for larger-than-average sprites. The blockiness actually translates even to sprites. Really ? And what kind of creature are we all talking about ? You don't take any of this into account it seems. So how does the dragon make fire out of it's mouth ? Quote Link to comment
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