CamDawg Posted April 2, 2005 Share Posted April 2, 2005 Fixes to creatures with miscoded general fields, from devSin. // general field fixes COPY_EXISTING ~KCHILD1.CRE~ ~override~ ~KCHILD2.CRE~ ~override~ ~KUOARC20.CRE~ ~override~ ~KUOCLE20.CRE~ ~override~ ~SAHCHF01.CRE~ ~override~ ~SHAGRL01.CRE~ ~override~ ~TOWNC01.CRE~ ~override~ WRITE_BYTE 0x0271 1 // humanoid BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~EYEEGL01.CRE~ ~override~ WRITE_BYTE 0x0271 2 // animal BUT_ONLY_IF_IT_CHANGES // general field fixes COPY_EXISTING ~BODTAN.CRE~ ~override~ ~CEDELICH.CRE~ ~override~ ~D1GHOST.CRE~ ~override~ ~D1GORI.CRE~ ~override~ ~D1MOTHDW.CRE~ ~override~ ~D1MOTHEL.CRE~ ~override~ ~D1MOTHHA.CRE~ ~override~ ~D1MOTHHU.CRE~ ~override~ ~D1SKEL.CRE~ ~override~ ~EYEDED01.CRE~ ~override~ ~HLSKULL.CRE~ ~override~ ~LAUNE.CRE~ ~override~ ~RSPIRIT1.CRE~ ~override~ ~SAHBEH02.CRE~ ~override~ ~SDSHADFI.CRE~ ~override~ ~SDSHADOW.CRE~ ~override~ ~SKELDED.CRE~ ~override~ ~WELLYN.CRE~ ~override~ WRITE_BYTE 0x0271 4 // undead BUT_ONLY_IF_IT_CHANGES // general field fixes COPY_EXISTING ~DRUEAR01.CRE~ ~override~ ~GENIE02.CRE~ ~override~ ~GIAFIR01.CRE~ ~override~ ~IGOLFLE3.CRE~ ~override~ ~MEKEAR01.CRE~ ~override~ ~OBSGOL02.CRE~ ~override~ ~SAHOTY01.CRE~ ~override~ ~SUELEW2.CRE~ ~override~ ~TORGAL.CRE~ ~override~ ~UHOGRE03.CRE~ ~override~ ~ELAIRL01.CRE~ ~override~ ~ELAIRSU1.CRE~ ~override~ ~ELAIRSU2.CRE~ ~override~ ~ELAIRSU3.CRE~ ~override~ ~ELAIRSUW.CRE~ ~override~ ~ELEARPR.CRE~ ~override~ ~ELEARPR2.CRE~ ~override~ ~ELEARPR3.CRE~ ~override~ ~ELEARSU2.CRE~ ~override~ ~ELEARSU3.CRE~ ~override~ ~ELEARSU4.CRE~ ~override~ ~ELEARSUW.CRE~ ~override~ ~ELFIRL01.CRE~ ~override~ ~ELFIRSUW.CRE~ ~override~ ~GORAIR01.CRE~ ~override~ ~GORSTA12.CRE~ ~override~ ~MDEARTH.CRE~ ~override~ ~MDEARTH2.CRE~ ~override~ ~PLSHFG01.CRE~ ~override~ ~PLSHFG02.CRE~ ~override~ ~SARFAKI2.CRE~ ~override~ ~SARFAKIE.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~SWAAIR02.CRE~ ~override~ ~SWAEAR01.CRE~ ~override~ ~SWAEAR02.CRE~ ~override~ ~SWAFIR01.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~SWAAIR01.CRE~ ~override~ ~YSCARA03.CRE~ ~override~ ~YSGUAR01.CRE~ ~override~ ~YSSOLD10.CRE~ ~override~ WRITE_BYTE 0x0271 5 // giant humanoid BUT_ONLY_IF_IT_CHANGES // general field fixes COPY_EXISTING ~STATUE01.CRE~ ~override~ ~STATUE02.CRE~ ~override~ ~STATUE03.CRE~ ~override~ ~STATUE04.CRE~ ~override~ ~STATUE05.CRE~ ~override~ ~STATUE06.CRE~ ~override~ ~SWORD01.CRE~ ~override~ ~SWORD02.CRE~ ~override~ ~SWORD03.CRE~ ~override~ WRITE_BYTE 0x0271 101 // weapon BUT_ONLY_IF_IT_CHANGES // general fixes COPY_EXISTING ~BOUNHA04.CRE~ ~override~ ~DAABOL.CRE~ ~override~ ~DASPITRO.CRE~ ~override~ ~ELETRO01.CRE~ ~override~ ~EYEBHL01.CRE~ ~override~ ~EYEGOR01.CRE~ ~override~ ~FINSOL04.CRE~ ~override~ ~GLBEAR.CRE~ ~override~ ~GORMIM01.CRE~ ~override~ ~GORMIM02.CRE~ ~override~ ~GORMIM03.CRE~ ~override~ ~GORMIM04.CRE~ ~override~ ~HAKSU.CRE~ ~override~ ~ICSALFIR.CRE~ ~override~ ~ICSALCOL.CRE~ ~override~ ~JUGMIM01.CRE~ ~override~ ~KPTROL05.CRE~ ~override~ ~MEPHSP1.CRE~ ~override~ ~MEPHSP2.CRE~ ~override~ ~MEPHSP3.CRE~ ~override~ ~MEPHSP4.CRE~ ~override~ ~MIMIC01.CRE~ ~override~ ~NISHRUSU.CRE~ ~override~ ~OBSDEM04.CRE~ ~override~ ~PLANEVIL.CRE~ ~override~ ~PLANWISH.CRE~ ~override~ ~PPTROLL1.CRE~ ~override~ ~RIFTCR04.CRE~ ~override~ ~TROLSI01.CRE~ ~override~ ~TROLSI02.CRE~ ~override~ ~TROLSN01.CRE~ ~override~ ~TROLSN02.CRE~ ~override~ WRITE_BYTE 0x0271 255 // monster BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted April 3, 2005 Share Posted April 3, 2005 You can take out they EYE* changes. Link to comment
SimDing0 Posted April 3, 2005 Share Posted April 3, 2005 How come? They're meant to be... humanoid? Link to comment
devSin Posted April 3, 2005 Share Posted April 3, 2005 I just had fun with them and made them closer to their name (eagle eye -> animal; gorgon -> basilisk; etc.). But there is no "Hey now! I'm a floating eye!" GRC combo, so as a fix it might be better to copy the wizard eye assignments or just leave them alone. Or not. Link to comment
CamDawg Posted May 1, 2005 Author Share Posted May 1, 2005 I think the assignments here are better than the original ones, and don't really feel inclined to try and make the new "Hey now! I'm a floating eye!" IDs. Included in alpha 4. Link to comment
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