Guest Rob da bank Posted April 5, 2005 Share Posted April 5, 2005 I have been creating items with Cromwells Smithy and IEEP, but a couple of points confuse me. I've tried looking at existing items but I'm none the wiser. If I want an effect to, say, have a 50% chance of poisoning the target when hit, this will be one extension header. This will require 2 effects, 1 to do poison damage and 1 to display the icon to the target. If i set the probability at 50% for both, will the one check be used for both (i.e. you will always get icon and poison, never icon or poison) or will both effects have a seperate chance of working? what about saving throws? I don't want the target to save against the poison but fail against the icon... Also, if I have a sword with a single extension header with a 50% chance of doing +1d6 fire damage and a 10% chance of casting agannazars scorcher, will the three results available be: 1. No effects. 2. +1d6 fire dam. 3. +1d6 fire dam and agannazars scorcher, or could i get the scorcher and not the fire dam? Basically does each extension header have one percentile check applied, and then each effect is checked against that percentile, or does each effect have its own chance of working? If so, how do you get icons applied to targets only when an effect hits? Link to comment
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