devSin Posted April 11, 2005 Share Posted April 11, 2005 So, the beholder's anti-magic rays don't actually anti- all magic (just most of the stuff that existed in TotSC). COPY_EXISTING_REGEXP ~^SPIN\(550\|779\|992\)\.SPL$~ ~OVERRIDE~ READ_LONG 0x6a ~effectsOffset~ ELSE 0x72 READ_SHORT 0x90 ~numberOfEffects~ ELSE 0x00 INSERT_BYTES ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) 0x0330 READ_ASCII ~%effectsOffset%~ + ((~%numberOfEffects%~ - 0x11) * 0x30) ~cloneEffect~ ELSE ~~ (816) WRITE_EVALUATED_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) ~%cloneEffect%~ #816 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x14 ~BLAKBLAD~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x44 ~ENEBLADE~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x74 ~ENMACE~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0xa4 ~ENMORN~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0xd4 ~ENSTAFF~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0104 ~ENSW1H01~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0134 ~ENSW1H02~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0164 ~ENSW2H~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0194 ~GBERRY~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x01c4 ~GBERRY2~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x01f4 ~GBERRY3~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0224 ~GBERRY4~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0254 ~GBERRY5~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0284 ~GBERRY6~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x02b4 ~GBERRY7~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x02e4 ~PHANBLAD~ #8 WRITE_ASCII ~%effectsOffset%~ + (~%numberOfEffects%~ * 0x30) + 0x0314 ~SHAKTI1~ #8 WRITE_SHORT 0x90 ~%numberOfEffects%~ + 0x11 BUT_ONLY_IF_IT_CHANGES This adds "Remove Item" effects for all the remaining magically-created items of any significance. Note that the additional GBERRY[2-7] won't be required for a default install (I stole Sim's enhanced-but-still-crappy-anyway Goodberry idea), and the ENSTAFF and ENMORN won't be available by default (I re-enable all the Enchanted Weapon selections locally). Additionally, I'm not positive that any of this is even required. I always thought that Dispel Magic-type effects kill these items, anyway, but the spells already contain 30 or so Remove Item effects, so I figured I may as well add the rest. Link to comment
SimDing0 Posted April 11, 2005 Share Posted April 11, 2005 Oh, come on. Leave the other GBERRYs in there, so I don't have to code it myself for the tweak. Link to comment
CamDawg Posted April 25, 2005 Share Posted April 25, 2005 Added for alpha 4. And yes, the expanded goodberries and enchanted weapons are included. Link to comment
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