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Bug: Vichand talks with his charmed dialogue always.


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Posted

In BDVICHANbdvichan.dlg in BG:SoD, state 0 is triggered by

~Allegiance(Myself,REALLYCHARMED)
GlobalLT("bd_plot","global",240)~

In EET, the trigger is replaced by

~Allegiance(Myself,ANYONE)
GlobalLT("bd_plot","global",240)~

making Vichand talk in his charmed dialogue always.

 

Posted

As far as I can see it's the only instance where REALLYCHARMED is used in the whole saga. Is it a valid state allegiance?

 

- Now I understand where the player complaints come from that Edwin and Vichand wouldn't react to each other...

Posted (edited)

IESDP lists it. https://gibberlings3.github.io/iesdp/files/ids/bgee/ea.htm & https://gibberlings3.github.io/iesdp/opcodes/bgee.htm#op5

Which actually makes me wonder if this might be added to the EE Fixpack instead.

EDIT: It comes from https://forums.beamdog.com/discussion/comment/1069085/#Comment_1069085 and onwards. I presume it is a valid state then.

Edited by Graion Dilach
Posted

I checked the version of EA.IDS from non-SoD BGEE. REALLYCHARMED is present there. Only BG2EE lacks it.

(Non-BG EE games? I don't have them to check)

Posted
2 hours ago, Graion Dilach said:

Which actually makes me wonder if this might be added to the EE Fixpack instead.

It could be added there, but EET should consider it itself, too.

Posted
18 hours ago, jmerry said:

(Non-BG EE games? I don't have them to check)

There is no REALLY_CHARMED in non-BG EE games.

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