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[bug] New SoD game and my main doesn't have Bhaalspawn Powers.


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Posted

```// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation```

I only installed EET core and EET end. When I start a new SoD game from imported character, my main doesn't get Bhaalspan Powers.

Posted

Searching for references to SPIN101 ... oops, forgot to disable searching GAM files. For some reason, those take absolutely forever. And throw a bazillion errors, too...

Bhaalspawn abilities are granted to newly created characters based on ABSTART.2DA. The trick, which I don't know, is how to tell the game which campaigns use that and which don't. EET changes campaign selection, and that seems to be breaking this.

Posted (edited)

According to IESDP ABSTART.2DA is not used by the game.

In a new BG2-SoA game EET uses a script to add Bhaalspawn abilities. It does so in a fairly simplistic manner though, by adding either all good or all evil abilities based on starting reputation. These script blocks appear to be missing for a new SoD game.

Edited by argent77
Posted
On 6/27/2023 at 3:28 PM, argent77 said:

According to IESDP ABSTART.2DA is not used by the game.

In a new BG2-SoA game EET uses a script to add Bhaalspawn abilities. It does so in a fairly simplistic manner though, by adding either all good or all evil abilities based on starting reputation. These script blocks appear to be missing for a new SoD game.

Issue has been fixed.

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