Anton Posted October 25, 2023 Share Posted October 25, 2023 (edited) It took me only a month, and I managed to compile a workable EET with many mods. I'll post it for anyone's interest. It had minor errors. My idea was: 1. have lots of content so that you can start several games without building a new game every time you want to try something out. 2. have all kinds of convenience and ease-of-use stuff. 3. add ADnD rules whenever they are practical and non-annoying 4. avoid buggy or bad content that breaks the game. 5. avoid content that switches up everything or cranks up the difficulty to Dark Souls. 6. avoid useless bloat, like boring kits that are 90% similiar to existing kit or bland NPCs who hardly ever banter, or entirely new concepts like shadow magic. I started from my notes from an old 2020 build, and read up. So, without further ado, here it is: 1. DLC Merger. Option 3. 2. Pre-EET BG1 mods a. BG1 unfinished business (0, 11-14, 16-19, 21-22, 29-30, 32-34) having installed Svlast (32) and Nim Furlwing (30) here, I have to keep them out from NTotSC. I won’t pretend I know the difference between the two versions, but I suspect that UB versions are more streamlined. b. Stone of Askavar (Default version, in accordance with EET compatibility list) c. k9 Shar-Teel NPC Mod 3. EET itself, GUI Mods, Enhancements a. EET Core (I don’t know what “mod checker” or “mod converter” do, but they seemed to add several hours to the install process, so I skipped them. Skipped the GUI module because I have GUI mods) b. Bubb’s revert Pathfinding (if you auto-downloaded this like me, you need to manually delete the 2.5 version in the folder) c. lefreut’s enhanced UI (BG2EE skin, component 0 and 2) d. EEUI Tweaks (Lacks proper documentation – conflicts between modules are collected here: https://forums.beamdog.com/discussion/60717/mod-eeuitweaks-mod-collection-all-ee-v2-2-platforms/p1. Links to what the components do are also right there. I ignored components that were introduced after the documentation on the forum) i. Mods options ii. Hidden Game Options iii. Mr2150’s Random PC Generator iv. Mr2150’s Scaleable Portrait Picker v. Mr2150’s Backup M_BG.lua vi. Mr2150’s Update Portraits vii. Adul’s Unhide Chargen Options viii. Display Max Proficiency ix. Adul’s Message Box Resize Button (Error: cannot identify UI Platform) x. Lefreut’s Levelup Glow (no Click) xi. Lefreut’s 1.3-ish Dialog Box xii. Lefreut’s Improved Record Screen xiii. Leveling Progress Bar Tweaks xiv. Leveling Progress Bar Options xv. Lefreut’s Journal (Quests collapsed) xvi. Lefreut’s Improved Inventory (With comparison) xvii. Lefreut’s Store Screen Tweaks xviii. Lefreut’s Inscribed Arcana (Error: Not_found) e. Druid Grove Makeover f. BGEE classic movies (Add missing movies, show all movies) g. Unfinished Business BG2 (except “cat and mouse”, the original portraits & the kits) h. Almateria’s Restoration (except Better Items Import and Alternate Slayer Change) i. Endless BG1 (original BG1 Elminster text) j. Boareskyr Bridge (everything) k. Jastey’s Tweaks (3,4,5,12,21) 4. Quests a. Ascension (No tactic components, no portrait changes) b. Fading Promises c. BG Mini Quests & Encounters (everything) d. Hidden Adventure (no extended anomen) e. Dark Side of the Sword Coast (main component only) f. Northern Tales of the Sword Coast main component, Keelor, Llindellyn, Pilar and Ghendelar. Fighting encounters. No Nim and Svlast, as they are already covered by UB. g. Dark Tidings h. Lure of Sirine’s Call (everything, since I don’t do graphics overhaul) i. Ascalon’s Questpack (original versions since I use neither glam nor shadow magic) j. Adalon’s Blood k. Tower of Deception (only main component) l. Gorgon’s eye (both components) m. Assassinations n. Back to Brynnlaw (I don’t use Tactics so incompatibility doesn’t matter) o. Sellswords p. Reunion q. Colours of Infinity: i. Tales of Deep Gardens ii. Innershade iii. White Queen iv. Eilistaee’s Song v. I shall never Forget r. Fishing for Trouble s. Athkatlan Grounds: i. Southern Edge ii. Alabaster Sands iii. The Tangled Oak Island iv. The Ooze’s Lounge v. The Bridge’s Block t. Dreadful Tales Juniper & in Love and Undeath u. The Journey to Whin Hill v. Shades of the Sword Coast w. Balduran’s Seatower x. The Calling y. Skip Chateau Irenicus z. Minotaur and Lilarcor aa. Lucy the Wyvern bb. Iron Modder 10 by Ding0 and Kulyok cc. Vanishing of Skie Silvershield 5. Items etc. a. Improved Haer Dalis Swords b. Cliffette’s Keyring (Shopkeeper version) c. Thalantyr’s Item Upgrade d. Wes Weimer’s Item Upgrades (revised, with Cespenar sounds) e. More Style for Mages (no stones of teleportation, no customizable familiars) f. Of Heirlooms and Classes g. Stuff of the Magi (Less cheesy, equipped) h. Silver Staff of Aule i. Heart of the Wood j. Spell Revisions 6. NPCs and NPCey Stuff a. Mur’Neth b. Neera Expansion c. Indira d. Gavin (0-2, 10), Valerie, Isra and Cross-Mod Stuff e. Bristlelick f. BG1 Romantic Encounters + NPC Project + music g. Ajantis Expansion h. Kivan for BG2 (first component only) i. Xan (0,5,6) j. Yeslick (Fighter-Cleric) k. Gavin for BG2 (0, 2) l. Tiax for BG2 m. Coran for BG2 n. Angelo o. Ninde p. Tyris q. Adrian r. Isra s. Faldorn t. Hephernaan u. BG1 Chars in BG2 (Water Gardens, Shar-Teel, Garrick, TOB Part, Kagain, Alora, Xzar&Montaron, Inter-Component-Banter) (ERROR: for the TOB Part, you seem to need all the other components, even though you chose to skip some to have Lava’s version) v. Smiling Imp’s cross-mod banter (Shar-Teel, Garrick, Yeslick, Alora, Xzar-Monty, Tiax-Quayle, Faldorn, Kagain, Kivan, Ajantis) w. Branwen for BG2 x. Tyris Flare y. Angelo z. Skie – The Cost of One Girl’s Soul (all components) aa. De’Arnise Romance bb. IEP Banters (everything) cc. Xan’s Friendship dd. Keldorn Romance (no new portrait) ee. Various BG2 Friendship Mods (Coran, Haer’Dalis, Viconia, Mazzy, Korgan) ff. Jastey’s Solaufein (everything except animations) gg. More Friendship Mods (Minsc, Yoshimo, Cernd, Imoen, Valygar, Sarevok, Dorn) hh. Pocket Plane Banter Packs (everything) ii. Wings (don’t remove conflict with Hexxat) jj. Branwen kk. Kelsey, Keto, Ilyos ll. Romantic Encounters BG2 mm. Nephele nn. Corthala Romantique oo. Skie (a pass on the Resurrection of Eddard Silvershield) pp. Test your Mettle! (75% damage reduction; for some reason 4udr4n’s list places this here, Idk but ok) qq. Breagar rr. Hubelpot (vegetable farmer class) ss. Flirt Packs tt. Crossmod Banter Packs 7. Other Tweaks and Late Quests a. Road to Discovery b. d0Questpack (* except creature and boss improvement, random encounters and Oasis combat enhancement) c. Heroes, Thieves and Moneylenders (everything) d. Nostalgia (restore Flaming Fist only) e. SD Random Tweaks i. Cure and Similar Spells Bypass Spell Protections ii. Add 1-Round Blindness to Color Spray iii. Change Protection from Petrification into “Mirrored Eyes” iv. Allow Targets of Sleep to Wake on Hit v. Improve Faerie Fire vi. Add Missile Avoidance to Blur vii. Make Luck Affect Whole Party viii. Add Lingering Effects to Sinking Cloud ix. Tweak Slow Poison x. Make Haste and Slow Cancel Each Other Out xi. Make Hold Undead and Control Undead Bypass MR (?? ERROR gave warning: nothing altered) xii. Improve Casting Time of Exaltation and Spiritual Clarity xiii. Add Faerie Fire and Slow On Hit to Moonblade xiv. Allow Target of Otiluke’s Sphere to Use Inventory xv. Change Neutralize Poisons xvi. Add Saving Throw Against Level Drain f. NPC Tweaks (Anomen, Cernd) g. Morpheus’ Kitpack (Rashemar Berserker for Minsc, Deathbringer for Sarevok, Archmage Prestige Kit) h. Divine Remix (spell revisions has some conflicts, see latter’s readme) i. Only add spells if not present ii. Cleric Remix with following Kits: Silverstar of Selune, Nightcloak of Shar, Battleguard of Tempus, Painbearer of Ilmater, Lorekeeper of Oghma, Heartwarder of Sune, Strifeleader of Cyric. iii. Change Branwen and Viconia. i. Song and Silence (no luring piper, no soulknife, no shadowdancer) j. Rogue Rebalancing (no improved Shadow Thieves) 8. Tweaks a. aTweaks i. Restore innate infravision for Halforcs ii. Illithids can’t devour skeletons’ brains iii. Magic arrows & bolts deal bonus damage iv. Disease Immunity for Paladins v. Racial Traits for Dwarves and Gnomes vi. PnP Undead, Mephits and Fey creatures vii. Revised Call Woodland Beings spell viii. PnP Elementals + Increase Hit Dice of Elemental Princes ix. Breach cancels item Stoneskin x. Instant casting for warrior innates xi. Enhance Bhaalpowers xii. Uninterruptable druidic shapeshifting xiii. Mislead clones can’t sing Bard songs xiv. Project Image and Simulacrums can’t use quickslot items xv. Death Ward protects against Vorpal Hits xvi. Nishruu and Hakeashars are vulnerable to Dispel Magic xvii. Alignment detection more accurate xviii. Bard songs break invisibility xix. Lowered XP rewards from locks, traps and scrolls xx. Unbiased quest rewards xxi. Change appearance of Valygar’s armor xxii. BG2-style icons for aTweaks content b. cdtweaks i. Viconia Skin Color ii. Weapon Animation Tweaks iii. Disable Portrait Icons added by Equipped Items iv. Commoners Use Drab Colors v. Unique Icons vi. Character Colours for non-magical shields and helmets vii. Remove Blur effect from items viii. More interjections ix. Alter HP triggers for NPC wounded dialogs x. Reveal Cloakwood (except Mines) before Bandit camp (needs to be installed after the world map, moved accordingly in the sorting order) xi. Improved Athkatla city guard xii. Send Bioware NPCs to inns xiii. Add Bags of Holding xiv. Exotic Items xv. Shapeshifter rebalancing xvi. Multiple Strongholds (keep class restrictions) xvii. Allow Cromwell to Upgrade Whatcher’s Keep Items xviii. Allow Cespenar to use Cromwell Recipes xix. Move NPCs: Alora, Quayle, Tiax xx. Rebalance Weapon Proficiencies xxi. Change Grandmastery: True Grandmastery xxii. Magically created items zero weight xxiii. Mage progression table: PnP xxiv. Druid progression table: PnP xxv. Remove Delay for Magical Traps xxvi. Remove Summon Caps xxvii. Druids use 3e xxviii. Exceptional Strength Weight Limit changes xxix. Speed up de’Arnise xxx. Happy Patch: Angry, but never leave xxxi. Neutrals happy at middling reputation xxxii. Keep Drizzt’s Loot xxxiii. Sellable Items xxxiv. Taerom makes additional Ankheg Armor xxxv. Recoverable ammo: 25% chance xxxvi. Personalize Save Names xxxvii. Death Cam xxxviii. Start Games with Party AI off xxxix. No Deprecation xl. Make Party Members less likely to die irreversibly xli. Adjust Evil reaction rolls xlii. Make Jaheira neutral good xliii. Ensure Shar-Teel doesn’t die. c. Klatu Gloves, Manual, Disintegration + Imprisonment d. NPC Kit: Improved Mage Desc., Imoen+Nalia Adventurers 9. World Map a. Worldmap (also for ToB) 10. Portraits a. PPE b. Picture Standard 11. EET End ProjectInfinity-InstallSequence-2023.10.24-10꞉47.log Edited October 25, 2023 by Anton Quote Link to comment
4udr4n Posted October 25, 2023 Share Posted October 25, 2023 1 minute ago, Anton said: Neither SoD2BG2 Item Upgrade, nor Soundsets, which 4rdur4n proposes to put first, I'm fairly sure I've always advised DLCmerger before everything and I have had installs circa 2020 with those functioning (soundsets partially) when installed before EET. Regardless, they are no longer in that order in my guide so we are now in agreement. 8 minutes ago, Anton said: Svlast (32) and Nim Furlwing (30) Thanks for the reminder that these are the overlapping components, I've added them to my guide. 9 minutes ago, Anton said: I don’t know what “mod checker” or “mod converter” do They are tools for modders. 13 minutes ago, Anton said: Lure of Sirine’s Call (everything, since I don’t do graphics overhaul) Can you link to discussion of incompatibility please, I wasn't aware of this. 17 minutes ago, Anton said: Back to Brynnlaw (I don’t use Tactics so incompatibility doesn’t matter) Is this regarding the lich room issue? 21 minutes ago, Anton said: Skie (a pass on the Resurrection of Eddard Silvershield) Some say that is the best bit! I'd agree. 23 minutes ago, Anton said: Test your Mettle! (75% damage reduction; for some reason 4udr4n’s list places this here, Idk but ok) I think that was an error, it is currently before SirinesCall. Quote Link to comment
Anton Posted October 25, 2023 Author Share Posted October 25, 2023 35 minutes ago, 4udr4n said: Can you link to discussion of incompatibility please, I wasn't aware of this. it was here: https://forums.pocketplane.net/index.php?topic=29738.msg340283#msg340283 Although from reading this more recent posting here, it sounds like BGGO team already took care of that: Nevertheless, I'm rather safe than sorry and don't have time to just go and try it out, so no BGGO for me for the time being, with not being a fan of CTDs and everything. Quote Link to comment
Anton Posted October 25, 2023 Author Share Posted October 25, 2023 2 hours ago, 4udr4n said: Is this regarding the lich room issue? https://forums.pocketplane.net/index.php?topic=30044.0 Quote Link to comment
Delior Posted October 25, 2023 Share Posted October 25, 2023 Out of curiosity, do you use the worldmap mod over the EET worldmap for aesthetic preferences, or does it have some functionality required for other mods in your list? The reason I ask is because I like the look of the worldmap, and I've never used it in game, but when I loaded up pictures from the modflies, the map itself looked fairly blurry at high resolution. Quote Link to comment
Anton Posted October 25, 2023 Author Share Posted October 25, 2023 16 minutes ago, Delior said: Out of curiosity, do you use the worldmap mod over the EET worldmap for aesthetic preferences, or does it have some functionality required for other mods in your list? The reason I ask is because I like the look of the worldmap, and I've never used it in game, but when I loaded up pictures from the modflies, the map itself looked fairly blurry at high resolution. I guess it's just what I'm used to from back in the BGT times. Gotta try a build without and compare them. Quote Link to comment
subtledoctor Posted October 25, 2023 Share Posted October 25, 2023 (edited) Have to say I loooove the base EET worldmap. The old BGT worldmap look like it was made by an 11-year-old with MS Paint in 1996. (Which, to be fair, may not be far from the truth.) EDIT - however, the BP-BGT map is required for certain mods, if I understand correctly. It is definitely larger and more comprehensive than the basic EET map. Just less pretty. Edited October 26, 2023 by subtledoctor Quote Link to comment
Anton Posted October 26, 2023 Author Share Posted October 26, 2023 Ah, now that I looked at both, I see that the original map looks more like a properly enlarged BG2 map that would be included in a professional release of a commercial game, and there is nothing to be said against that. I do prefer the old BGT map though, as nothing screams "big world" as loudly as a huge, nerdy map of Faerun which it offers, even though the mods I use don't do Calimport or Soubar or whatever, those locations having been visited in some particularly over-eager mods only IIRC. Quote Link to comment
jastey Posted October 26, 2023 Share Posted October 26, 2023 22 hours ago, Anton said: ll. Romantic Encounters BG2 Gavin BGII includes reactions to RE. For this, RE needs to be installed before Gavin BGII. I would install RE before NPC mods as a general rule. (My Ajantis BGII mod would also include reactions to RE, and I'd assume Xan BGII has them, too, maybe also other NPC mods). Quote Link to comment
Anton Posted October 26, 2023 Author Share Posted October 26, 2023 1 hour ago, jastey said: Gavin BGII includes reactions to RE. For this, RE needs to be installed before Gavin BGII. I would install RE before NPC mods as a general rule. (My Ajantis BGII mod would also include reactions to RE, and I'd assume Xan BGII has them, too, maybe also other NPC mods). Thank you. RE itself doesn't have any reactions to NPCs? Quote Link to comment
jastey Posted October 26, 2023 Share Posted October 26, 2023 There shouldn't be any mod NPC content inside RE itself, no. Meaning, for stand-alone joinable NPC mods. Quote Link to comment
Anton Posted October 26, 2023 Author Share Posted October 26, 2023 @4udr4n what I noticed in your table is that you put heroes, thieves and moneylenders fairly high in the order (like 55 or so), while the readme (https://gibberlings3.github.io/Documentation/readmes/readme_htam_english.pdf) and your own table says that they are supposed to be installed after the NPC mods. @jastey thanks, I'll rebuild it posthaste. It's great to have a community that takes a look and corrects the mistakes. Quote Link to comment
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