Elder Enigma Posted November 27, 2023 Share Posted November 27, 2023 (edited) Hello and thank you for the new version. I encountered a problem with this component in BGEE while doing the classic basilisk cheese for EXP: even though my main character was under the protection from petrification spell, the petrification effect from the basilisk still got through (?), since I saw the sprite turn grey, but was still moving and attacking, turned on 1 HP and triggered a game over screen, all of this instantly. I'm not sure if it's the component's fault, since I installed other tweak mods. I don't have a weidu.log since I deleted the game in frustration. If somebody else is not having this problem then it might be some component from one of the tweaks mod I installed. Edited November 27, 2023 by Elder Enigma Quote Link to comment
DavidW Posted November 27, 2023 Share Posted November 27, 2023 Could be either; this is fairly experimental so it could be causing problems itself. Can you post your weidu.log. Quote Link to comment
Elder Enigma Posted November 27, 2023 Author Share Posted November 27, 2023 20 minutes ago, DavidW said: Can you post your weidu.log. I do not have it anymore, as I wrote in my previous post. 2 hours ago, Elder Enigma said: I don't have a weidu.log since I deleted the game in frustration. But those are the mods I installed in this order: •EEex •Leufret's Enhanced UI •EE UI Tweaks •Bubbs Spell Menu Extended •Classic Movies •Icewind Dale Voice Pack •Icewind Dale II Voice Pack •Neverwinter Nights Voice Pack •Convenient EE NPCs •Improved Archer Kit •Forgotten Armament •IWDification •The Tweaks Anthology •Sword Coast Stratagems •jmerry Tweaks Collection •Klatu Tweaks And Fixes •BG2 Tweaks And Tricks •Enhanced Powergaming Scripts •Infinity Sounds I know it's not helping much. Quote Link to comment
DavidW Posted November 27, 2023 Share Posted November 27, 2023 Sorry, missed that. i’ll have a look at the scenario but there are a lot of mods there, so it’s hard to be sure. Quote Link to comment
Anterwaare Posted November 28, 2023 Share Posted November 28, 2023 (edited) Hi, same experience here. Protection from petrification doesn't work on MC (and only MC), neither arcane nor green scroll. Basilisks just straight up ignore it. Works ok on party members and if petrified, the portrait stays. Also, after getting turned back to flesh, mage/cleric MC lost ability to cast any spells. They are memorized and castable, but trying to use them does nothing. No animation plays and they stay memorized. My mod list is much shorter and it's a fresh install: cdtweaks, SCS 35, bubbs spell menu Keep up the good work Edited November 28, 2023 by Anterwaare Quote Link to comment
DavidW Posted November 28, 2023 Share Posted November 28, 2023 Ok, that looks like something internal to SCS then. Will chase - thanks. Quote Link to comment
DavidW Posted November 30, 2023 Share Posted November 30, 2023 I can reproduce the problem with protection from petrify not protecting player 1. Fixed locally; will be in 35.1. I can't reproduce the problem where spellcasters can't use spells after having been petrified. Quote Link to comment
Anterwaare Posted November 30, 2023 Share Posted November 30, 2023 I get unpetrified here: https://www.twitch.tv/videos/1988975845?t=3h7m50s And try to cast a first spell after petrification here: https://www.twitch.tv/videos/1988975845?t=3h12m50s The saves got overwritten, so I don't have one while the bug was active. maybe someone will encounter the same issue in the future and will be able to provide more data. Quote Link to comment
DavidW Posted November 30, 2023 Share Posted November 30, 2023 Wait a minute: is the C/M who was petrified also Player 1? Quote Link to comment
DavidW Posted November 30, 2023 Share Posted November 30, 2023 ... no, still can't reproduce it under those conditions. As you say, let's see if someone else encounters it. Thanks for your help. Quote Link to comment
Elder Enigma Posted March 5 Author Share Posted March 5 'Characters who die 'permanently' by being (e.g.) incinerated or disintegrated are no longer kicked out of the party (more precisely: they immediately rejoin the party).' This part of the component seems that messes up the color palette of the character after being resurrected, or atleast it did for me when I resurrected Viconia, it sets all four colors to a type of red. 'Resurrection spells cast by a temple do not require diamonds, but the cost has been increased by 1,000 gp.' I think 1,000 gp is SO cheap for such a game changing feature that I feel like cheating, and considering how much gold you can get in ToB from selling all the equipment enemies drop. I know it is possible to change the cost in the .ini file, but still. Quote Link to comment
DavidW Posted March 5 Share Posted March 5 38 minutes ago, Elder Enigma said: This part of the component seems that messes up the color palette of the character after being resurrected, or atleast it did for me when I resurrected Viconia, it sets all four colors to a type of red. This is supposed to be overridden but clearly it's not working here. Is it all resurrected creatures or just Viconia. 39 minutes ago, Elder Enigma said: I think 1,000 gp is SO cheap for such a game changing feature that I feel like cheating, and considering how much gold you can get in ToB from selling all the equipment enemies drop. I know it is possible to change the cost in the .ini file, but still. I'm a bit confused: if you think it should be higher, can't you just adjust it in the ini? Quote Link to comment
RoyalProtector Posted March 5 Share Posted March 5 Perhaps the idea is that the default value is worth reconsidering? Quote Link to comment
Elder Enigma Posted March 5 Author Share Posted March 5 2 hours ago, DavidW said: Is it all resurrected creatures or just Viconia. Well I don't know, it happened to me only with Viconia for now. The colors probably got messed up when she auto-rejoined the party after being permanently killed. 1 hour ago, RoyalProtector said: Perhaps the idea is that the default value is worth reconsidering? Yes that's what I meant. I'm not saying it MUST be changed, it's just an opinion. Quote Link to comment
DavidW Posted March 5 Share Posted March 5 2 hours ago, Elder Enigma said: Well I don't know, it happened to me only with Viconia for now. The colors probably got messed up when she auto-rejoined the party after being permanently killed. The color change is automatic and hardcoded. The component is supposed to apply a spell that reverses it on party-rejoin; it's obviously not worked in this case for some reason. 2 hours ago, Elder Enigma said: Yes that's what I meant. I'm not saying it MUST be changed, it's just an opinion. I'm persuadable here; I think I set it to a fairly low number because I'm conscious it's competing with Power Word: Reload, but I may be forgetting the levels of gold you tend to end up with in appropriate stages of the game. Quote Link to comment
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