polytope Posted December 18, 2023 Posted December 18, 2023 Currently anyone entering the area of the projectile and failing a save vs spell (at +2) is "greased" for 3 rounds + 1 round per level, this is a duration comparable to much higher level disabling spells like Greater Command (5th circle priest) or Emotion (4th circle wizard), and exceeding Slow (3rd) although admittedly Grease only disables enemies reliant on melee attacks, having little consequence on spell-casters or archers. If the long duration is to be kept then per the spell's description a save should be allowed every round, I'd propose breaking the effect into subspells, one each round to determine whether the creature can move normally for that round. Quote
CamDawg Posted December 18, 2023 Posted December 18, 2023 Yeah, this was my sloppy mistake when coding the duration. It should be like web where you get a chance to save once/round and the AoE persists for the duration. Quote
polytope Posted December 18, 2023 Author Posted December 18, 2023 Hmm, on EEs bit 8 and 9 of the area projectile flag supposedly replace number of repetitions with caster level for mage and priest respectively but that's still actually three too few for this case. The alternative, of 20 unique projectiles lasting between 4 and 23 rounds is messier. Quote
Galactygon Posted December 21, 2023 Posted December 21, 2023 Yeah those bits would have been much more useful if they multiplied the number of repititions by mage/priest level rather than replaced them. Quote
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