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Importing vanilla IWD resources into vanilla BG1


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Hi,

As per the subject, would this be possible even though BG1 is the older game? I was tinkering with the idea of bring some of the creature animations which exist in IWD1 to put into BG1 to create some quest lines. Has anyone attempted to do this before?

Thanks!

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33 minutes ago, Moonboy187 said:

Has anyone attempted to do this before?

To BG1... you are dreaming man.To BG2, yes, it has been done and it's technically VERY HARD... to impossible, so the IWDEE was done to sell it as a product instead .. and it took purchased code parts of the mod to make the game.

Yeah, the animations, those are possible, but you got to do like 10 years of reverse engineering ... of a BG2 mod, and do that in BG1. Also, there 3 versions of the original IWD(1). The unpatched, the patched and the "DLC-ed" versions.And then there's the IWDEE... which is easy to import to BG2EE, as there's a mod for that already. So you are going back to reinvent the wheel, when we have aircrafts, and formula 1 cars.

Edited by Jarno Mikkola
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On 1/17/2024 at 12:01 PM, Jarno Mikkola said:

To BG1... you are dreaming man.To BG2, yes, it has been done and it's technically VERY HARD... to impossible, so the IWDEE was done to sell it as a product instead .. and it took purchased code parts of the mod to make the game.

Yeah, the animations, those are possible, but you got to do like 10 years of reverse engineering ... of a BG2 mod, and do that in BG1. Also, there 3 versions of the original IWD(1). The unpatched, the patched and the "DLC-ed" versions.And then there's the IWDEE... which is easy to import to BG2EE, as there's a mod for that already. So you are going back to reinvent the wheel, when we have aircrafts, and formula 1 cars.

Looking through different websites for mods for the Vanilla BG1, in the Drizzt Saga, the author had managed to import the Frost Giant model, Cornugon, Cylcops, animations and sounds into the game and it works perfect, so it is possible to do. I do need to figure out how he managed to do it, not sure if I can reach out to him.

Edited by Moonboy187
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5 hours ago, Moonboy187 said:

the author had managed to import the Frost Giant model, Cornugon, Cylcops, animations and sounds into the game and it works perfect, so it is possible to do.

This can be done to an extend... problem is that when you do it, to a more, you replace other creatures animations with new ones(or rather you use the old files names as the new files, by replacing them). There's no room for more, than the predefined list. The Infinity Animation mod, which only works in BG2, and is included in the EE games without the animations, can extend that list by editing the games start .exe (in EE games, it's done a little differently). But no one has done anything like this to the old game,... cause it's OLD and the BG2 exists.

"That's all she wrote":
drizzta.jpg

Edited by Jarno Mikkola
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