SimDing0 Posted May 31, 2005 Share Posted May 31, 2005 The description indicates that it does 8D6 damage, but it looks like 6D8 unless I've misunderstood. Does the text update address this, or have I misinterpreted the effects? Link to comment
Rastor Posted June 1, 2005 Share Posted June 1, 2005 I have the text update installed, so I can check this when I get home. Link to comment
CamDawg Posted November 14, 2005 Share Posted November 14, 2005 Confirmed. Wand says 8d6 (save for half) but actually does 12d4 (save for half). // Wand of heavens claims 8d6 damage; actually does 12d4. COPY_EXISTING ~ttwand.itm~ ~override~ ~wand11.itm~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" FOR (index = 0; index < abil_num; index = index + 1) BEGIN READ_BYTE ("%abil_off%" + (0x38 * "%index%")) "type" PATCH_IF ("%type%" = 3) BEGIN // magical READ_SHORT ("%abil_off%" + 0x1e + (0x38 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x38 * "%index%")) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode" PATCH_IF ("%opcode%" = 12) BEGIN // damage WRITE_LONG ("%fx_off%" + 0x1c + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 4 // number of dice; only half since damage is split for save WRITE_LONG ("%fx_off%" + 0x20 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 6 // dice size END END END END BUT_ONLY_IF_IT_CHANGES Link to comment
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