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Started my BG2:EE playthrough


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This is my current weidu:
 

 


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.7
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
~NOSTALGIAPACK/NOSTALGIAPACK.TP2~ #0 #50 // Restore BG1 Item Icons and Appearance: 1.0
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #100 // Miscellaneous Tweaks: v1.24
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1000 // Random Stuff No-one Wants: v1.24
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~METWEAKS/METWEAKS.TP2~ #0 #200 // Make quest experience divided among party members
~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
~METWEAKS/METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
~METWEAKS/METWEAKS.TP2~ #0 #1400 // Power Up Ranger Charm Animal
~METWEAKS/METWEAKS.TP2~ #0 #1500 // Turn Paladin Detect Evil into a passive ability that can be toggled on and off
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #10 // Add in-game option "Enable Debug Mode": 3.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #11 // Add in-game option "Limit druidic spells for Cleric/Ranger": 3.0
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #1 // Modify Enhanced Edition NPCs -> Disable all NPCs: v4.3
~ENCHANT/ENCHANT.TP2~ #0 #0 // Enchant the Missile Launchers
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.27
~TNT/TNT.TP2~ #0 #3 // Improved trap detection: increase trap sense range: v8.27
~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.27
~TNT/TNT.TP2~ #0 #7 // Trap intuition -> works in combat: v8.27
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.27
~TNT/TNT.TP2~ #0 #61 // Fair fights | POWER USER component, consult readme -> Just a few select enemies: v8.27
~TNT/TNT.TP2~ #0 #68 // Improved strongholds: v8.27
~TNT/TNT.TP2~ #0 #71 // More map notes: v8.27
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v18
~KIVAN/SETUP-KIVAN.TP2~ #0 #201 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Specialist-Mage, Enchanter: v18
~ADRIAN/ADRIAN.TP2~ #0 #0 // Adrian for BGII -> Adrian is a Sorcerer: v6
~ADRIAN/ADRIAN.TP2~ #0 #11 // Install optional soundset for Adrian (only in English) -> Tatterdemalion's soundset: v6
~ADRIAN/ADRIAN.TP2~ #0 #20 // Crossmod content: v6
~ADRIAN/ADRIAN.TP2~ #0 #30 // Adrian Tolerates High Reputation -> Always: v6
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #0 // Imoen NPC Romance Mod for BG2:SoA TOB (4.1.0 Version!): 4.1.0
~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ #0 #2 // Romance Option -> Don't Allow multiple Romance (Only valid for Vanilla romances): 4.1.0
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.2
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Rebalanced Weapon Styles: 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 2.5
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.5
~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.3
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v45
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v45
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v45
~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.36
~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #100 // Ability Score Overhaul: v1.3
~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #110 // Stat-based Bonus Spell Slots: v1.3
~SUBTLED_STAT_OVERHAULS/SUBTLED_STAT_OVERHAULS.TP2~ #0 #160 // Saving Throw Overhaul: v1.3
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // Core Stratagems spell-system changes (installed by default by any AI component): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Changes to shapeshift spells: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.10
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #140 // Restore BG1 GUI Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #150 // Restore BG1 PC Soundsets: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #170 // Restore Chunked Death Sound: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #265 // Restore NPC Voiceovers: v2.0
~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #270 // Additional NPC Voiceovers (by Salk): v2.0
~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 6.5
~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 6.5
~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 6.5
~NPC_EE/NPC_EE.TP2~ #0 #1200 // Remove dual-class flag from all other NPCs (warning, see Readme): 6.5
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 6.5
~FOWLWISH/FOWLWISH.TP2~ #0 #0 // FowlWish Installation: 1.0
 

 

I have a few issues already:

1) First issue: nostalgia pack does a change I don't agree with. Basically it will make some mages scrolls (I would bet the one you find in BG1) to have the generic BG1 sprite, and you miss a lot of accessibility by adding such a tweak. I don't think it is a good idea to make spells not detectable at player's first glance. Does anyone know how to revert this?

2) Second issue: I've got my 20k gold, but for some strange reason I'm not getting the Valen encounter where she does her offer. Are there any particular prerequisite? How could I check what's going on? Could it be that I'm a ranger and for this reason I'm not having the messenger meeting me because I would fall ?

2.1) Is there a code I could use to make the offer from both characters (Valen and Brus) pop up?

3) I got a flaming sword from Ribald. Once I equip it, rather than my sword flashing, my armor flashes red. Do you know what could be the issue? Could it be the component from tweaks that makes shield glows?

Edited by Morgoth
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OKay, first feeling. I'm currently using myself, Kivan, Adrian, Yoshimo (will drop him as soon as I got Imoen)

Given that I'm playing Imoen romance, I have to get Imoen fast.

Click here for the fast trick on how to get gold

Well, what I've done was simply use NPC_EE, change yoshimo class, add 250 skill points to pickpocket, buy two potions of master thieving from ribald, proceeded to steal everything from Ribald. I then sold it to the black thief market, but I'm pretty sure I got 1/30 of what I was supposed to get, because I have charisma 4. Yes, charisma 4 and rep 11.



I'm not even sure which charisma bonus gets applied, if that of the leader, or the one of the person talking to the shopkeeper.

 

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Okay finished my playthrough, finished both SoA and Throne of Bhaal. It didn't take much, because I didn't go for all the content available. I simply skipped what I didn't care about.

 

Finished as a level 24 cleric/9 ranger.

 

I will be sharing the mods I’ve enjoyed the most:

~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing

this mod actually adds a reason to have a pure thief. Being able to pickpocket Ribald is heavenly.

~METWEAKS/METWEAKS.TP2~ #0 #200 // Make quest experience divided among party members

this mod makes you forget that by not taking a party member you are not playing optimally. You simply get the xp, and it actually opens up new paths when playing the game. You are not forced anymore to play all the quests, because you have enough xp to not feel behind, nor constricted to play.

- ADRIAN. Adrian didn’t bug (if not for the crossmod) and was kinda perfect. He didn’t have many interactions with other npc in my team, given that we were myself, imoen, Kivan (bugged).
When I got Jaheira in my team, he started to banter a lot with her and I would say that you should never play without Jaheira in team, when you have Adrian with you. Thank for the tip!

- NPC_EE was a lifesaver. I think it’s a great mod.

 

 

Now, I will be sharing all the issues I've had in bullet points:

1) Nostalgia pack. Would not recommend.  It has a change I don't agree with. Basically it will make some mages scrolls (I would bet the one you find in BG1) to have the generic BG1 sprite, and you miss a lot of accessibility by adding such a tweak.

2) Miscellaneous Tweak:  Would not recommend. I dislike the new icons for potions of extra healing and super healing. Personally, if I could choose, I would simply use one tweak:
- Swap the generic icon for the Silver Dragon Plate with a recolored icon from the Red Dragon Scale that IMO looks a lot better. Recolored the armor to look less metal and more silver dragon, including a pulse glow effect. Enhanced Editions only.

3) When I got the 20k gold, Valen encounter didn’t appear. 0 clue on the why.  

4) I bought a Sword of Flame from Ribald. For some strange reason, equipping it makes my armor shine red. Could it be a strange interaction between the mods I’m using? I have very few mods, but I’m still totally clueless about what could be happening.

5) I’ve felt the need of bags of holding, ammo bags, wand case and gem bags. I don’t know if there is any mod adding them, but this time playing with the inventory was hell. And judging by my mod list, I only got a wand case mod.

6) Played with Kivan and I had a couple of annoying bugs. First, Joffi didn’t appear even if the changelog says otherwise. Second, I had dialogues popping up in the wrong place:

- I got the the "Praised be Seldarine! Every moment in that vile disguise was a torture" after killing Firkraag, instead of when you are turned back to human after you've finished Adalon's quest.

- After entering Merella's house, I'm getting : But he was monstrous! <charname>, you must be truly a fated one to survive this. How do you feel, Dragonslayer?
Instead of the dialogue happening, I suppose, after killing Firkraag.

7) Adrian had no crossmod banters with Kivan. My fault, I should probably have used the crossmod banter pack to add them, rather than use the component bundled within Adrian .exe itself.

😎 I had only one issue with Wheels of Prophecy. When going into the throne room, Balthazar didn’t appear. I used the following command:
CLUAConsole:CreateCreature("Balth")
and could end the game successfully.

9) Imoen Romance: See here: https://forums.beamdog.com/discussion/comment/1206606/#Comment_1206606


10) Refinements. For some strange reason, Refinements didn’t acknowledge the HLA that should be given to my cleric. More informations here: https://www.gibberlings3.net/forums/topic/27908-refinements-ee/page/5/#comment-334922

11) The cowled menace. See my comment here: https://www.gibberlings3.net/forums/topic/30522-requires-eet-the-cowled-menace-v101-overview/page/3/#comment-334915

12) Infinity sounds. Mod almost perfect. Only issue I’ve found is detailed here:
https://www.gibberlings3.net/forums/topic/37098-infinity-sound-v2-topic-and-recommendations-questions/#comment-334916






Unrelated notes:

- I think I’ve asked which component from Rogue rebalancing added the shop above Gaelan Bayle. It’s ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92

- The ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53 component seem kinda useless. I have not used them once. I guess it’s a cool component, but it isn’t truly “needed”.

Edited by Morgoth
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17 hours ago, Morgoth said:

4) I bought a Sword of Flame from Ribald. For some strange reason, equipping it makes my armor shine red. Could it be a strange interaction between the mods I’m using? I have very few mods, but I’m still totally clueless about what could be happening.

This is a vanilla bug - the Sword of Flame and the two versions of Angurvadal each have an opcode 9 glow effect with the wrong parameters, applying a red glow to the armor trim instead of anything associated with the weapon. And the EE Fixpack is already on it.

https://www.gibberlings3.net/forums/topic/35669-blinking-armour-when-firesword-is-wielding/?do=findComment&comment=311202

 

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