ktchong Posted March 14 Share Posted March 14 (edited) All the NPC are parked on the same one side in Jovial Juggler in Beregost. It is getting difficult to click on a specific NPC from the crowd and navigate a path to reach him/her. The NPC really should be spread out a bit. Some should be parked on the other side, (i.e., the left aisle,) instead of everyone overcrowding on the right side. And I have not collected everyone yet. Edited March 14 by ktchong Quote Link to comment
ktchong Posted March 14 Author Share Posted March 14 (edited) Some thoughts should be put into the placement of the NPC in inns. Don't just like dump everyone together at one spot. Maybe all the good NPC on one side, the evil NPC on another side, and the neutral NPC in the back. Or maybe all the "shady" NPC (like thieves, the necromancer and the Red Wizard) are hiding in the back. Or all the "honorable" NPC (like the Paladin and Priestess) stay close to Bjornin and Officer Vai while the shady ones stay away from them. NPC that do not get along should not stay so close together in the inns, i.e., Khalid and Jaheira vs. Xan and Montaron should not be so close together. Think about it: wouldn't they have gotten into a fight in the inn if they were so close to each others? Neera is afraid of Red Wizards, so I imagine she would want to stay away from Edwin. Edited March 14 by ktchong Quote Link to comment
Isewein Posted March 14 Share Posted March 14 Maybe I'm misremembering, but the old component (BG1 NPC? BGT?) spread them out quite nicely across the Friendly Arm. Could that not be ported? Quote Link to comment
Trouveur80 Posted March 14 Share Posted March 14 2 hours ago, Isewein said: Maybe I'm misremembering, but the old component (BG1 NPC? BGT?) spread them out quite nicely across the Friendly Arm. Could that not be ported? The Tweaks Anthology Indeed spread them in my game. Quote Link to comment
ktchong Posted March 14 Author Share Posted March 14 (edited) I've just checked again. This is the component I installed: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16 I believe the other mod that includes a similar component is BG1 NPC Project, but I did not install the one from BG1 NPC Project. WeiDU.log Edited March 14 by ktchong Quote Link to comment
ktchong Posted March 14 Author Share Posted March 14 (edited) 3 hours ago, Isewein said: Maybe I'm misremembering, but the old component (BG1 NPC? BGT?) spread them out quite nicely across the Friendly Arm. Could that not be ported? The NPC are spread out in the Friendly Arm and Nashkel Inn, but not in Jovial Juggler. Also, in the Friendly Arm: Khalid and Jaheira should return to their original spot in a corner where they were initially waiting for Gorion's Ward and first introduced. I imagine that is their comfy favorite spot in the inn. Instead, the mod moves them to near the entrance. Edited March 14 by ktchong Quote Link to comment
jmerry Posted March 14 Share Posted March 14 I think that old version you remember was in SCS (it isn't anymore). I don't think it gave you as many choices as the new version in cdtweaks, but that's arguably better design anyway. For example, in Nashkel, some NPCs would go to the inn and some to the Belching Dragon, and that choice was believably based on their personalities. I think I have some old versions lying around that I can check... no, looks like I don't have anything older than v33 saved, at least on this machine. Quote Link to comment
ktchong Posted March 14 Author Share Posted March 14 (edited) Do you know what would be nice? Let say if Khalid, Jaheira, Dynaheir and Minsc are all dismissed to the Friendly Arm Inn. So they all gather in the far upper-left corner of the inn. When you approach them, you can see little text crawling and popping up over their heads: they are chitchatting and having conversations among themselves. Let's add that. Edited March 14 by ktchong Quote Link to comment
Isewein Posted March 15 Share Posted March 15 (edited) No, I think SCS had its own version, but the personalised one used to be in BG1 NPC. And I agree that less customisability is more in this case. Shame the component was discontinued. It's a nice little personal touch that all of them had their favourite spots then: EDIT: I see it has since been re-added to BG1 NPC, albeit with an ominous warning of not having been tested on EE yet. Otherwise that would be a solution to your problem, OP. Edited March 15 by Isewein Quote Link to comment
Trouveur80 Posted March 15 Share Posted March 15 9 hours ago, Trouveur80 said: The Tweaks Anthology Indeed spread them in my game. Correction, I was thinking about FAI, not Jovial Jongler. Quote Link to comment
ktchong Posted March 15 Author Share Posted March 15 Also, Viconia, being a dark elf, should NOT be waiting inside an inn, (like the Friendly Arm Inn,) where she would be unwelcome. She should be waiting and hiding OUTSIDE Inn with Baeloth. Seriously, the "Send BG1 NPC to INN" component in the Tweak Anthology was just not well designed or thought out. Quote Link to comment
mickabouille Posted March 15 Share Posted March 15 This is just a convenience modification. I suspect making it ”smarter” would just make it... less convenient. Quote Link to comment
Isewein Posted March 16 Share Posted March 16 Assuming it does indeed still work, you have BG1 NPC's component covering exactly that - the smarter and less convenient option. I suppose the design philosophy differences between the two could be more clearly stated. Quote Link to comment
ktchong Posted March 19 Author Share Posted March 19 (edited) I am reinstalling and updating mods (as well as removing some components that have been problematic.) I just read the details for the "NPCs Can Be Sent to Wait in an Inn" component in BG1 NPC Project: Quote NPC waiting locations: Ajantis - Friendly Arm Inn or Elfsong Tavern Alora - Friendly Arm Inn or Elfsong Tavern Branwen - Friendly Arm Inn or Elfsong Tavern Coran - Belching Dragon in Nashkel or Elfsong Tavern Dynaheir/Minsc - Friendly Arm Inn or Elfsong Tavern Edwin - Belching Dragon in Nashkel or Low Lantern Eldoth/Skie - Feldpost's Inn or Elfsong Tavern Faldorn - Cloakwood (what, you think she'd wait in an inn?) Garrick - Friendly Arm Inn or Elfsong Tavern Imoen - Friendly Arm Inn or Elfsong Tavern Jaheria/Khalid - Friendly Arm Inn or Elfsong Tavern Kagain - His store or Blusing Mermaid Kivan - Friendly Arm Inn or Elfsong Tavern Montaron/Xzar - Belching Dragon in Nashkel or Low Lantern Quayle - Friendly Arm Inn or Elfsong Tavern Safana - Belching Dragon in Nashkel or Elfsong Tavern Shar-Teel - Belching Dragon in Nashkel or Blushing Mermaid Viconia - A cave on the South Beregost Road or Blushing Mermaid Xan - Friendly Arm Inn or Elfsong Tavern Yeslick - Friendly Arm Inn or Elfsong Tavern I am wondering if it is gonna cause any problem if I swap out the "Send NPC to Inns" component from the Tweak Anthology for the one in BG1 NPC Project. Edited March 19 by ktchong Quote Link to comment
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