cirerrek Posted November 24, 2005 Posted November 24, 2005 CLERIC_HOLD_ANIMAL {3} [spPr305 - 1305] Hold Animal Effect has a -3 save penalty that isn't mentioned in the description. Also, the description states a casting time of 5, but the actual ability says a casting time of 6.
CamDawg Posted January 7, 2006 Posted January 7, 2006 // hold animal has incorrect casting time and has a spurious save penalty COPY_EXISTING ~sppr305.spl~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" READ_SHORT 0x70 "fx_num" FOR (index = 0; index < abil_num; index = index + 1) BEGIN // look through abilities WRITE_SHORT ("%abil_off%" + 0x12 + ("%index%" * 0x28)) 5 // casting time READ_SHORT ("%abil_off%" + 0x1e) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20) "abil_fx_idx" FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN WRITE_LONG ("%fx_off%" + 0x28 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) 0 // save bonus END END BUT_ONLY_IF_IT_CHANGES
devSin Posted January 8, 2006 Posted January 8, 2006 AFAIK, the saving throw type wasn't even mentioned in the description. I'm not really concerned about this spell (really, who would ever waste a memorization slot on this dud?), but a lot of the hold spells have weird saves (I think), and there's no evidence in the description what the canonical saves should be. Bug, or intent?
BigRob Posted January 8, 2006 Posted January 8, 2006 In PnP 2nd Edition, hold spells would affect a random number of creatures within the area of effect and there was a penalty to the save if fewer creatures were hit by it. This could be the source of the penalty in game, though I don't know if they're controlling for numbers affected when they dole it out.
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