Miss Sakaki Posted December 3, 2005 Share Posted December 3, 2005 This is a custom bard kit which I am currently using for one of Feuille's and my upcoming NPCs. How does it sound - overpowered/useless/just right? Comments and suggestions are most welcome. PLAYWRIGHT: This class consists of a bard who has chosen to spend his time studying and researching for artistic works-in-progress. They appreciate knowledge for its own sake as well as for use in a stage production, and eschew the combative aspects of adventuring. Advantages: - +10% Lore bonus - One bonus spell slot per spell level - Two level 7 spell slots Disadvantages: - -2 THACO penalty - -20% pickpocketing penalty - -2 damage penalty Link to comment
Guest Dreamer Sasha (Moongaze) Posted December 3, 2005 Share Posted December 3, 2005 oooo! a magic bard instead of a fighting one huh? dunno..sounds pretty balanced to me. Link to comment
ronin69hof Posted December 3, 2005 Share Posted December 3, 2005 looks good to me, nice job ronin Link to comment
Andyr Posted December 3, 2005 Share Posted December 3, 2005 When do they get the level 7 spell slots? Link to comment
Miss Sakaki Posted December 3, 2005 Author Share Posted December 3, 2005 The idea is that the playwright would receive one extra slot at level 18 and another at level 20. At the moment, I have a spell giving the bonus slots applied at those levels, but that doesn't seem to work. Do I have to modify the bard spell progression table instead? Link to comment
NiGHTMARE Posted December 3, 2005 Share Posted December 3, 2005 Yep, and of course apply a spell to other kits + trueclass to remove them again. However, this will probably mean that other bards will still see the spell selection screen for 7th level spells. Incidentally, we experienced an odd bug in Cleric Remix to do with removing spell slots, where it would sometimes unmemorize all spells of that level. Fortunately, if the character is intended to have 0 spells of that level then there shouldn't be a problem, since he can't memorize anything anyway . I'm also not sure if we ever found out whether the bug affects wizardly spells as well as priestly ones. Link to comment
Borsook Posted December 3, 2005 Share Posted December 3, 2005 I must say that this kit not only seems interesting but also well balanced (which does not happen often to say the least). Good work! Link to comment
Miss Sakaki Posted December 3, 2005 Author Share Posted December 3, 2005 @NiGHTMARE - is there a way to assign the character a customised spell progression 2da rather than MXSPLBRD? Link to comment
NiGHTMARE Posted December 3, 2005 Share Posted December 3, 2005 Unfortunately not. If an entry in mxplbrd.2da is 0, there's simply no way (no known way, at least) to give a character spell slots for that level. I guess this was done to stop items like the Ring of Wizardry granting bonus slots before the character should be able to cast spells of that level. Link to comment
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