Troll Posted March 4, 2006 Share Posted March 4, 2006 I have a kit idea called Thug, a thief who uses brute force rather than stealth to achieve his goals. So he has the Assassin penalty to thief skills every level and the swashbuckler no backstab multiplyer ( i can't figure out how to give him both penalties, I've tried the adding of the hexes but it won't work, so help there would be great) and he can put two proficiency slots in his thief weapons. I'd like to let him use maces, flails, hammers and axes, but I don't know how. I also toyed with the idea of giving him a whopping three proficiency slots in quarterstaffs and clubs (the blunt melee weapons of thiefdom) because they are very thuggish weapons. He has the 'drunken rage' ability, which is basically a less powerful version of barbarian rage. What do people think? Do people have ideas about it? Can anyone help with my problems? Just throw 'em all at me! Link to comment
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