Bursk Posted April 11, 2006 Share Posted April 11, 2006 I was wondering if it would be possible to add a component that offers reduced penalties for the above activities when using +1, +2 etc types of armour. So whereas studded leather would still give you a 30% penalty to pick pocket, +1 studded leather would give you e.g. a 25% penalty. I know this may be a bit unrealistic, but I do like the idea of better armour reducing your penalties. I'd also like to see a similar thing happen with the miscast penalites. Is there any chance that such a component would be considered for the future? Link to comment
the bigg Posted April 11, 2006 Share Posted April 11, 2006 (at this point, why not using the one in Refinements?) Link to comment
Bursk Posted April 11, 2006 Author Share Posted April 11, 2006 Because I'm not 100% keen on the whole Refs armour package. I know you told me before how to remove the armour-induced slowdown, but I realised what a big job it would be to remove the slowdown from every armour and shield in the game. Link to comment
CamDawg Posted April 11, 2006 Share Posted April 11, 2006 Because I'm not 100% keen on the whole Refs armour package. I know you told me before how to remove the armour-induced slowdown, but I realised what a big job it would be to remove the slowdown from every armour and shield in the game. Sure, easily done. Down penalties 5% for each enchantment level, yes? edit: Crap, except descriptions need to be updated as well. Link to comment
the bigg Posted April 11, 2006 Share Posted April 11, 2006 (it'd be probably easier if I added such an option to the Refinements one instead, but if you want to have this in G3T this go for it.) Link to comment
Bursk Posted April 11, 2006 Author Share Posted April 11, 2006 Well, I hate to sound ungrateful and don't wish to create any extra work for someone, but I thought that maybe this could be done easily enough so it wouldn't hurt to ask. Link to comment
CamDawg Posted April 11, 2006 Share Posted April 11, 2006 (it'd be probably easier if I added such an option to the Refinements one instead, but if you want to have this in G3T this go for it.) Go for it. You know I have enough Tweak work ahead of me... Link to comment
Bursk Posted April 11, 2006 Author Share Posted April 11, 2006 TBH, I think I'd rather see a version of Refinements with the movement penalty removed, rather than an addition to G3 Tweaks. The only thing I dislike about the armour component in Refs is the slowdown, so if that could be made optional it'd be just perfect. I wouldn't even care if the descriptions were wrong, since it'd be easy enough to completely ignore the entry about movement penalties. Cam, if you get a chance, could you please take a look at the Barb HP problem I've been having? http://forums.gibberlings3.net/index.php?showtopic=5734 Thanks. Link to comment
SimDing0 Posted April 11, 2006 Share Posted April 11, 2006 While you're at it, implement the reformatting of the Refinements armour description updates that I proposed. Link to comment
Bursk Posted April 11, 2006 Author Share Posted April 11, 2006 While you're at it, implement the reformatting of the Refinements armour description updates that I proposed. <{POST_SNAPBACK}> Hee, I was going to request that, but I feel that I bother poor Bigg enough as it is. Link to comment
the bigg Posted April 11, 2006 Share Posted April 11, 2006 While you're at it, implement the reformatting of the Refinements armour description updates that I proposed. <{POST_SNAPBACK}> Hee, I was going to request that, but I feel that I bother poor Bigg enough as it is. <{POST_SNAPBACK}> You don't know the power of sed if you think that'll be difficult Link to comment
CamDawg Posted April 13, 2006 Share Posted April 13, 2006 Cam, if you get a chance, could you please take a look at the Barb HP problem I've been having? http://forums.gibberlings3.net/index.php?showtopic=5734 Thanks. I'm not ignoring you, I promise. I thought this had been addressed in the last version, but I'll take another look. Link to comment
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