Guest Bons Posted June 4, 2006 Share Posted June 4, 2006 At the funeral for Nalia's father, Auren interjected a line that looks meant for someone else when talking with Bonchy: INTERJECT_COPY_TRANS2 NALIAJ 213 aurencommentnaliaj == K#AurenJ IF ~InParty("K#Auren") InMyArea("K#Auren")~ THEN ~Ooh...you told her off, Miss De'Arnise.~ END I also noticed a missing period toward the end of the Valinor/Arianna scene in the "Don't worry about it, <CHARNAME>" line. Link to comment
Guest Isotas Posted July 7, 2006 Share Posted July 7, 2006 When I install this mod. I got message "This expression has a typo in the second part: Global("AurenJaheiraBanter2","2007")" I checked "AR2007.baf". "Global("AurenJaheiraBanter2","AR2007")" is correct string? Sorry for my poor English. But I wish you can understand hat I mean. Link to comment
Grim Squeaker Posted July 7, 2006 Share Posted July 7, 2006 When I install this mod. I got message "This expression has a typo in the second part: Global("AurenJaheiraBanter2","2007")" I checked "AR2007.baf". "Global("AurenJaheiraBanter2","AR2007")" is correct string? Sorry for my poor English. But I wish you can understand hat I mean. <{POST_SNAPBACK}> Global("AurenJaheiraBanter2","2007",0) on line 6 should be Global("AurenJaheiraBanter2","AR2007",0). Link to comment
Meira Posted July 9, 2006 Share Posted July 9, 2006 There's a typo in banter with Mazzy. Her last name is Fentan not Fenton. Link to comment
Lasivern Posted July 31, 2006 Share Posted July 31, 2006 I get a very strange encounter. Two fellows spawn in, Valinor and Ariana. Valinor, I believe, has a voiced line about having been looking for Auren. Then they stand there.... and stand there.... and stand there. I let the game run all night to see if they would ever add to that first comment - no dice. If I click to talk either of them, they have "being kicked out of the party" dialogue upon which they leave if I don't allow one or the other to "re-join" the party. Neither has a portrait if I do take one or both into the party, nor is there any conversation between them, between them and the PC or between them and Auren. Not that I would want to take either into my party, since I have a full party and the last thing I need is another warrior type, let alone two of them. This is holding me up significantly, as I assume they have something to do with a quest in the mod, which obviously is not happening if they both walk off, saying "Goodnight ladies, ladies goodnight".... Besides the usual, i.e. Baldurdash, EoU, IU, Flirts and Banters, the only mod I have installed with Auren's is the Imoen Romance. Some other things I've noticed; Auren can wear the gloves of Thievery [pick pocket gloves] although I can't imagine why she can. One of the guys who spawns in has five profs in L Swds... but is armed with a flail? The other guy has an impossible strength rating [as Auren does] - his being 16/01 which there is no legitimate way of having. I got the odd response at the funeral as well, where she she says "Ooh... you told her off!" after Nalia says "Bonchy, is that you?" Auren's chainmail is a bit odd - it can be worn by Stalkers! Thanks. Link to comment
Grim Squeaker Posted July 31, 2006 Share Posted July 31, 2006 Hmmm... Export Allowed isn't set (which is good) but they both have their default script set to DPLAYER3, which could be causing some problems. Link to comment
theacefes Posted September 13, 2006 Author Share Posted September 13, 2006 There are being several changes being made to this mod. If there are any bugs that anyone can see that have not already been mentioned, could you please notify me here? Link to comment
Meira Posted September 15, 2006 Share Posted September 15, 2006 When you yoink Valinor and Ariana's DPLAYER# scripts, you may also want to reset their morale to: Recovery 60, break 5 rather than the <CHARNAME> values of recovery 10 and break 0. You might also want to check Auren's morale break and recovery, as they're too a bit off too for an NPC. Link to comment
theacefes Posted September 15, 2006 Author Share Posted September 15, 2006 Just a question for my own reference, will changing the moral break and recovery settings on Arianna and Valinor really matter since SPOILERS They don't fight, they simply have a conversation with Auren and leave? END SPOILER Also, for Auren, are the correct numbers 5 and 60? Link to comment
Meira Posted September 15, 2006 Share Posted September 15, 2006 Also, for Auren, are the correct numbers 5 and 60? Yes, 5 for break and 60 for recovery. Link to comment
theacefes Posted September 16, 2006 Author Share Posted September 16, 2006 Hmm to be clever or not to be clever? Link to comment
Meira Posted September 16, 2006 Share Posted September 16, 2006 mod authors are using morale settings to distinguish between NPCs and multiplayer PCs Ah, my hidden agenda was unveiled... Link to comment
theacefes Posted September 16, 2006 Author Share Posted September 16, 2006 No! It can't be! Meira you've betrayed us all! Link to comment
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